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Editorial   

Should Multiplayer and Single Player Exist Separately?

After an open letter from former Bungie VP to Bobby Kotick suggests separating the two in the upcoming Call of Duty, we take a look at the proposition.

Peter Tamte, former Vice President of Bungie Games and current President of Atomic Games, is pissed. According to Bobby Kotick, CEO of Activision, Bungie is the last high quality independent game company out there.

In response Tamte has challenged Bobby Kotick to separate the multiplayer out from its upcoming title, Call of Duty: Black Ops and sell it at a reasonable price. While this may be a pissing match I don't care to comment on, the question it invites is interesting enough to discuss. Should multiplayer and single player games stop co-existing?

The Call of Duty series, and the Halo series, for that matter, are two excellent examples of games in which their multiplayer features far overshadow their single player offerings. Arguably, this doesn't make the single player offering worthless, just clearly the part of the package people could likely do without.

While I have no hard data, I must assume that if pressed, many fans of either series would likely ditch the single player campaign for a price decrease of the game as a whole. Technically speaking, this isn't exactly a new idea - series like Unreal Tournament and Quake have been on this plan for a while.

Seemingly this effort was effective for both, as the resulting split has produced two of the most popular PC shooters of all-time. It should be noted that with both titles, the single player quests that were once associated haven't been continued. This is likely a testament to their quality and to what users truly wanted out of the respective titles.

Some would argue that splitting the titles should offer a reduced price, which I can see as a viability for at least the first title to do so. Beyond that, given the split, it's likely that both parts that were once one would get more attention as they are subsequently their own projects; we all know this would result in a price bump, and we'd end up with two full games, rather than one at value price.

It does beg the question, would this be a preferable situation for most games? It seems that the days of games with both an engaging single player quest and multiplayer quest are long gone, so why continue to offer both when games seem only able to excel with one?

If it were up to me, I'd encourage it as the split seems logical enough. I often don't care much for the multiplayer portions of games, especially given the impersonal online approach that has now become standard. If you would've asked me the same question in the era of the Nintendo 64, I would have the exact opposite stance, but alas, times have changed.


 

Comments

Jason Ross Senior Editor

09/23/2010 at 04:06 PM

I would have loved it if Brawl's development completely ignored the single player aspects, and instead, only developed a bit of a more balanced multiplayer with a few more characters.

That said, the idealist in me would prefer a world where a concept is created and developed to its full potential. If the concept works as a single-player concept, then let it be one. If it works for multiplayer, let it be a multiplayer game. If it can work for both, let it be both. That said, the reality seems to be that multiplayer games, particularly online multiplayer games seem to have more money-making potential if they catch on: All players need to buy a copy, and they can encourage friends and spread like wildfire through social networking, though not in the FaceBook sense of the word.

Kathrine Theidy Staff Alumnus

09/23/2010 at 09:53 PM

SSBBrawl would be a terrible game regardless, but the single player was easily the worst aspect of it.

In any case, I totally agree that some genres should have multiplayer-only games. I believe the reason why we didn't see much of this in the past (Mario Party is about it) is because multiplayer-only games were perceived as having less value due to the requirement of multiple people. Online play has eliminated that, though unfortunately, in too many cases, it replaced local multiplayer. Games like shooters and Smash Brothers have a lot to them, and require a lot of attention, so using resources for single player modes is a waste.

Anonymous

09/26/2010 at 11:10 AM

Unreal and quake don't come at a reduced cost and even if they did for instance black light tango down is $15 on xbox live, the community isn't large enough to support a multiplayer game outside of the halo, gears of war and cod sagas. Other communities wilt and die, sometimes in the first month after release. would anyone really pay for a bioshock only multiplayer disc? I wouldn't especially not $60 and you know thats what they'll charge. While unreal might be successful as a series its been a failure in terms of community on consoles, no one plays unreal on xbox even thought the game is only $10. Other multiplayer only games like shadow run scrapped the single player for multiplayer only and that decision ran fasa studios into the ground. Whether its farcry or black light unless a developer is going to invest in the multiplayer game itself and then the community after release they shouldn't even bother. Instead invest there time and energy into better single player game which I prefer. I also think your mistaken that the co-op campaign hasn't played a huge part in halos success.

Anonymous

09/26/2010 at 12:58 PM

Instead of completely separating the two I think maybe they should just continue to make the single player and multiplayer together for the current MSRP, but also make just a single player game only and charge less for it, maybe charge $39.99 or $49.99

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