Gotta say, as annoying as being pushed back to the beginning by death sounds (and was for me in Zelda II), I think that might be the cure to my "everything I do feels inconsequential" problem with modern games like Last of Us and Tomb Raider that let you take off from a convenient point. Of course, I'm also impatient. Man, these developers just can't win with me. lol
Nerds Without Pants Episode 67: The Best Laid Plans
Or: "A Tale of Two Patricks"
Welcome to Nerds Without Pants, new listeners and old! We’re missing Angelo this week, but we have a huge special guest named Patrick Klepek. You’ve heard of him, maybe? He’s here to talk about interesting game mechanics that we’d like to see exploited more often, and it’s sure to be an interesting episode. Enjoy!
TOPIC: THE BEST LAID PLANS
We talk about bringing urban traversal into horror games, the somewhat stressful but satisfying time rewinding mechanic of Majora’s Mask, making tough decisions in video games, the trend towards more challenging titles, value proposition, and more.
CONSUMPTION JUNCTION
It’s a light edition of Consumption Junction since we are a man down and it had only been a week between recording. Julian and Patrick talk about the first episode of Powers (spoiler alert: Julian is not pleased). Julian has turned the corner on Rogue Legacy, and he and Patrick compare strategies and war stories.
And that’s about it! It’s a shorter episode, but we hope you enjoy. Patrick Klepek is just the beginning, folks. Nerds Without Pants is on the rise, and it’s thanks to you. Keep it pantsless, internet!
FEATURED MUSIC
Paul Kandel-Topsy Turvy
Dark Souls- Gaping Dragon
Starbomb- The Hero of Rhyme
Jane Pinckard and Eric Haller- The 1up Show
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