Stage Select:
This track from the 1994 British-made PC point and click adventure, Dreamweb. Composed by Matthew Costello. This track is a bit long and obviously you're not going to play the whole thing, but it's quite excellent and worth listening to start to finish. It is called Total HeAd Control [sic].
My second piece is from Ultima III: Exodus on the NES, one of the first, but definitely not the last, RPGs I played. The music for the NES version was produced in Japan and was much different from the music for the computer versions, at least the computer versions that even had music to begin with. I found out years later that this track, and another U3 track, had a full J-pop rendition with vocals, called "Hitomi no Naifu" or "Knife of the Eye."
Cage Match:
Final Fantasy VIII. Aside from the fact i thoroughly enjoyed the game itself in spite of, or even because of the junction system being pretty broken, it holds a special place in my heart. I really identified with Squall's inner turmoil, for one. Aside from the military and magical stuff, Squall's experience in high school was a lot like mine. It also came out the fall before I started college, so the school theme kind of stuck with me.
Chrono Cross... when it came out, my finances gave me a choice between it and Valkyrie Profile. I chose Valkyrie Profile, thinking it looked more interesting. When I finally did play Chrono Cross, I learned thaf I had made the correct choice the first time.
Show response: on the subject of Insomniac doing Mario, please, no. And by that I mean God, no. Among other takeaways I had from 7th gen was a strobg distaste for Western interpretations of Japanese franchises. The one allowance I might make for that is Retro Studios, which had strong leadership from Nintendo of Japan. I'm actually okay with the blank slate nature of Mario. I come for the gameplay, not the story. I wouldn't mind a bit of interplay between M&L, but I would definitely prefer it to be left in Japanese hands.
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