Forgot password?  |  Register  |    
User Name:     Password:    
Stuff   

Nick and Luke Ramble About Third Parties and Gaming at Large

The following is a conversation between Nick and Luke in response to a NeoGaf thread regarding third parties.

The following conversation is in its raw form. We wanted to capture it as such because it started and ended very organically.

Luke: Neogaf has a discussion going about why 3rd party games fail on the Wii.

Luke: bigger picture is most 3rd party games fail on all consoles

Nick: yup

Nick: want to know why they fail? the gaming media

Nick: they hate the wii, so their readers who would buy those games hate the wii, and as a result, no sales

Nick: wii failure would be a self-fulfilling prophecy if it weren't for the blue ocean

Nick: just like the GameCube failure, self-fulfilling prophecy

Nick: gaming media wanted failure, and failure is what they got

Luke: yeah

Luke: and 360 is slowing down fast

Nick: They wanted the Xbox to be a strong competitor to the PS2, what happened there?

Luke: true

Luke: and gamecube wasn't much different to the PS2 and Xbox

Nick: nope, not at all

Nick: iirc the cube was pretty easy to develop for

Luke: so is the Wii

Nick: yup

Luke: just need to use TEV for shaders

Luke: IMO MS is doing the PS2 strategy but worse

Luke: by worse making peripherals expensive as hell and killing most first party houses

Nick: the PS2 strategy is the Wii strategy with a different market

Nick: a market that was once blue ocean

Nick: but is now red ocean

Nick: high school to college aged males

Luke: yeah

Luke: all i say fuck it, consoles should appeal to all ages

Luke: the games available on them appeal to atleast someone

Nick: well the thing is, each console really needs to find its place in the market

Nick: Sony and Microsoft are vying for the same market space

Luke: yup

Luke: and sony is creeping up fast

Luke: and sony has one big advantage that microsoft is killing off

Luke: sony's advantage is nintendo's advantage

Nick: MS doesn't need to appeal to everyone, they just need to figure out how to appeal the most to the given market

Luke: i think you know what advantage I'm talking about

Nick: which is why they are floundering

Luke: first party

Luke: nintendo's and sony's first party dev houses kick major ass this generation

Luke: Microsoft has Rare and .....Turn 10

Nick: I agree, but I bet many gamers this gen would trade Halo for all of the great stuff anyone else has done

Luke: here is the thing nick

Luke: Bungie is now a LLC

Nick: irrelevant

Nick: MS still owns the property

Luke: true

Nick: and they have some ownership over other things Bungie makes

Nick: or at least first choice at them

Luke: yeah

Nick: what I will say is this

Nick: MS is failing because they are trying to appeal to a market that they don't know how to appeal to

Luke: agree

Nick: everything they are currently doing is a kneejerk reaction to the Wii's success

Nick: MS is an imitator company, not an innovator

Luke: in a way the Sony wands is much more appealing

Luke: remember what capcom said?

Luke: Japanese developers have no idea what to do with Natal and they are happy with Sony's wand because they can port Wii stuff easy to PS3

Nick: yeah, and im sure that is good for Sony

Nick: I think Sony has potential to take a lot of marketshare back because people in general have history with Sony

Luke: and microsoft is trying camera tech for the second time

Luke: yup

Luke: Nintendo and PlayStation have a legit fanbase

Luke: Xbox? not really

Nick: I think they do, but I think it's a lot smaller than it seems

Nick: a lot of it is comprised of Sony exiles

Luke: and MS did a great job driving away rare fans that flocked to 360

Luke: lol

Nick: who will return to Sony

Nick: this is true

Luke: i think you are one of those disgruntled rare fans

Nick: I don't like where the company is currently going, especially as of late, but I think I've enjoyed everything they've done this gen

Luke: I agree, it seems like Microsoft is trying to make Rare into a soulless Nintendo like developer.

Nick: I think that's definitely true, and it's definitely a futile effort

Nick: Rare is not Nintendo, and Rare I think requires the direction of someone like Nintendo to be successful

Nick: while I've enjoyed what they've done this gen, that Nintendo polish that once existed is gone

Luke: Especially how Molyneux is supposedly trying to give Rare an identity. After Fabe II I don't trust anything that Molyneux says or develops.

Nick: lol

Nick: Molyneux is not my favorite entity in the gaming world either

Luke: I think Microsoft tries to make Rare into Nintendo because Rare worked with Nintendo before and Microsoft obviously wants to capture Nintendo's success with appealing to the mass market

Nick: definitely

Nick: the thing is, they aren't going to ever capture that market

Nick: because it isn't the overall market of their machine

Nick: people don't buy an Xbox 360 to play Nintendo-like games, they buy a Wii to play the real deal

Luke: Yeah and if you noticed Rare titles flourished on Nintendo platforms even Diddy Kong Racing DS managed to sell a million worldwide. On Microsoft platforms Rare titles are a mild success at best.

Nick: yup

Nick: I just wish Microsoft would cut them loose

Nick: but after they release Perfect Dark XBLA :P

Luke: I think part of the problem is that Microsoft doesn't have a dedicated fan base outside of Halo while Nintendo has one, Sony has one, and heck there is still a strong Sega following

Nick: yeah I think that's true as well, Halo is Microsoft's only true first party property

Nick: everything else is pretty worthless in the big picture

Luke: I agree and I think the the 360 will be in third place when this generation is done and over with

Nick: but Microsoft's failure will be chasing Nintendo's market, they need to channel that Halo energy and make something else for their fans to eat up

Nick: it's no different than what Nintendo or Sony have done in the past

Nick: however, I think it is going to take them finishing in last this generation to realize that

Luke: In a way I disagree because look at all the Halo stuff there is this generation: Halo 3, ODST, Halo Reach, the Halo Anime (even on blu-ray, a format that the 360 can't play HA!)

Nick: well I'm not saying they should make any more or less Halo shit

Nick: there is already tons of that

Nick: but they need to bring their fans over to something else new

Luke: That's Microsoft's problem, all Microsoft cares about is they "steal" franchises that were predominantly on Sony or Nintendo systems

Luke: and try to make the franchise's home on 360

Nick: yup, they think buying exclusivity is the answer

Nick: but once those contracts run out, they are all going to port

Nick: I'm not saying exclusivity is not a strategy that could work, but it's a band-aid not a cure

Luke: It's not even that, they only care about time exclusives at this point or exclusive downloadable content

Nick: right

Nick: I'll be interested to see what Microsoft does next generation

Nick: I'm sure they think that Natal is their answer, but I have a feeling it's going to flop hard

Luke: if it's pushing "controller-less gaming" I think it will fail hard

Nick: agreed

Nick: I'll be interested to see in general where next generation goes

Luke: just look at how people enjoy peripherals

Nick: yeah, even on the wii where it's not even really a true peripheral

Luke: right

Nick: just a piece of plastic molded to look like something else

Nick: i mean that may be the answer for MS, plastic peripherals, but feedback is crucial to gaming

Luke: I personally enjoyed the Wii Wheel and Wii Zapper but I hate those stupid sport attachments

Nick: lol

Nick: I actually dislike the wii wheel due to it's lack of feedback

Luke: Wii Wheel gave me a better grip on stuff like Excitebots and the Zapper I like because it makes aiming a little more steadier

Nick: yeah the zapper is just something that should make it more comfortable to use the remote given a particular application

Luke: and even if you dislike Nintendo's version of the gun shell there are a couple of good 3rd party alternatives................and a bunch of abysmal ones

Nick: indeed there are

Nick: a BUNCH

Luke: But I think there is a reason why people will want controllers since they enjoy feedback. With stuff like Rock Band people actually want to feel like Rock Stars playing the instruments. And the new Tony Hawk board even if it doesn't appeal to me much, people will like it since they will be able to emulate pro skating tricks at home

Nick: yup, and there is a ton of value in that

Nick: now don't get me wrong

Nick: I think Natal will have some really awesome uses

Nick: but as a full answer? no way

Nick: you look at the Wii Remote (which I think comes much closer to being a full solution) and there are still instances where a regular controller is a much better option

Luke: Yeah, there can be awesome applications like how the Wii Remote introduced awesome applications. The problem is Microsoft didn't show those applications outside of a stupid 3d breakout clone thing and a modded Burnout (in an attempt to appeal to "core gamers") where most people ended up.....crashing into guard rails, other traffic, or into walls

Nick: yup

Nick: right now the tech looks to be an absolute horror to program for

Luke: Maybe they should of called that Burnout demo, Suicidal Burnout ;)

Nick: lol

Luke: Yeah since body movement just like motion controls are so analog when compared to digital button presses

Luke: and everyone has their own thoughts on how to do a specific motion

Nick: yup, a problem Wii developers have been coping with for some time now

Nick: and they have very definitive data to work with

Luke: the developers will obviously program movements how they are accustomed to doing them or try to figure out how other people do them

Nick: absolutely

Luke: Also the EyeToy, PlayStation Eye never really took off as a "gaming platform", also remember how quietly Microsoft brushed the Xbox Vision to the side

Luke: especially how they heavily featured You're in the Movies at one E3 event

Nick: not only did the EyeToy not take off, but it wasn't very much fun to play with

Luke: You're in the movies bombed hard

Luke: both in sales and reviews

Nick: I'm sure this will be a far more in-depth application of the technology, but I think that something even in a baser form should be semi-interesting to play with

Nick: the eye toy was just ... stupid

Luke: I'm just to skeptical because all previous uses of cameras in video game are unsuccessful

Nick: yup

Luke: and Sony's latest PlayStation Eye game, Eye Pet reviews are saying that the game has significant issues like hand gestures not registering properly

Nick: yeah, because all of the data is interpreted, which is never easy to deal with

Luke: and you need to position the camera so that it sees your floor

Luke: part of the issue with camera based games is that you need to set up your room in a very specific way

Nick: As a programmer, I can say that it's important to have constants to rely on, without them it's always a crapshot if things will pan out the way you planned

Luke: I can see that and I think that's partially why some developer use very broad movement recognition on Wii so that people won't get frustrated with their movement not registering properly

Nick: bingo, waggle is an easy solution because it works

Nick: with a camera, what's going to be the easy standby solution?

Luke: don't get me wrong specific movements works usually well on Wii if the game actually teaches you how to perform them properly the problem is that some developers are too lazy to do that

Nick: I don't think it's possible for one to exist

Nick: yup, very true

Luke: I actually remember one EyeToy game developed by Harmonix,I think it was Anti Grav or something like that but the game came with these green gloves where the camera seems to track those gloves since you performed specific moves

Nick: yup, definitive tracking makes it much easier, that's why a peripheral is so important

Nick: I mean, we'll see how the whole thing plays out, but I have a hard time believing that Natal is going to be a runaway success for Microsoft

Nick: especially if it bombs hard, I'm curious to know what MS's plan for next-gen is

Luke: But it might be a run away success for 3rd parties who make terrible Wii attachments because they will have a new platform to flood the market with useless natal plastic controllers :P

Nick: lol


 

Comments

Jason Ross Senior Editor

11/17/2009 at 01:26 PM

OH NO! I posted an awesome response to this, and now it's gone. :( I just realized there was an error when I went to post, and that made the post "gone."

Grr.

Jason Ross Senior Editor

11/17/2009 at 02:14 PM

I guess I'll have to summarize:

Peter Molyneux: Big dreamer, doesn't flesh out ideas into games, and either won't listen to make 'em complete, or no one will tell him they aren't full experiences. Haven't played his stuff, my opinion's from what I read.

The thing about Rare: Before, Rare games felt unique and different. Once Star Fox Adventures game around, they felt less individual and cookie-cutter. Many other developers could do what they do now. Opinion based on what I've seen and read.

The most successful third parties come up with a concept, then fit the concept to the platform or platforms that match it best. Take a look at the big ones, and it's clear. More support: Southpeak, a new publisher, is just booming, and they've got individual games published on every console out there, yet few are multiplatform releases. No one had ever heard of Southpeak before this generation. Bad 3rd parties choose the platform before the concept, and it just doesn't work. This doesn't apply to first parties, since they create the concept for the console, and third parties don't seem to filter their ideas as well.

Natal looks silly. As in, it just doesn't seem tangible. I have the same reaction as I did to the PS3 announcement of motion controls in the "Dual-Shock" style controller. It didn't make sense. Additionally, Molyneux-related: Milo doesn't look interesting. Why would we care about whatever with this? And... well, they had a puppeteer behind him, running the scene. Will Milo actually be what was promised in the first place? That still goes back to Molyneux issues, though.

And last, but not least, the EyeToy pet game just seems "Meh." A simpler, better looking option truthfully is Nintendogs, I hate to say. You don't have the camera issues, and the pets are something more "real" that is more socially acceptable. It's kind of sad that a few-years-old DS game can outdo my impressions of a newer "high-tech" offering of virtually the same idea. Neat in concept, poor in execution, which is too bad.

I think I hit on everything I said previously, with the error in posting. Let's hope it goes through this time!

Log in to your PixlBit account in the bar above or join the site to leave a comment.