Forgot password?  |  Register  |    
User Name:     Password:    

BioShock Infinite to Include Special Mode for Classic Difficulty

Fans of 90s shooters should be pleased.

Take-Two’s Ken Levine revealed today that they’ll be creating a special difficulty setting for their upcoming release BioShock Infinite based on the results of a survey conducted on their web site.

Concerning this data, Levine stated “94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better."

To please these “old school shooter fans” as he called them, Take-Two created a separate difficulty setting for the game that demands more intense weapon, power, and heath management, as well as an actual fail state should the player lack the resources necessary to respawn.  This should address issues some fans had with the original BioShock.  If you recall, reaching a “game over” fail state was virtually impossible in that game since dying simply sent your character back to the closest spawn point, though this was plot-related.  Many felt the removal of a traditional “game over” screen significantly lessened the game's difficulty, and for some players, their enjoyment of the title. 

This new, optional difficulty setting is set to include other, as of yet unnamed tweaks and changes and aims to please fans of the older, more difficult shooters such as Doom, Quake, and Unreal that populated the landscape in the 1900s.  To further emphasize this point, the designers chose a unique name for this setting: 1999 mode.



Angelo Grant Staff Writer

01/19/2012 at 02:07 PM

Also, Speaking as someone in the target audience for this difficulty option (I was in my freshman year of college in 1999,) I can confirm that this does sound pretty awesome.


01/19/2012 at 02:39 PM

I love the sound of this. I'm going to be playing Infinite on both the 1999 mode as well as whatever contemporary difficulties they have available. When I played through Bioshock even on Hard I found that I still had too many health vials and couldn't pick up new ones I would come across, and if I died I'd just end up at a Vita-Chamber and it wouldn't be a big deal. The fact there's much more diverse difficulties for Infinite sound really cool and I like how they're adressing the lack of diversity from Bioshock.

Log in to your PixlBit account in the bar above or join the site to leave a comment.