Also, Speaking as someone in the target audience for this difficulty option (I was in my freshman year of college in 1999,) I can confirm that this does sound pretty awesome.
BioShock Infinite to Include Special Mode for Classic Difficulty
Fans of 90s shooters should be pleased.
Take-Two’s Ken Levine revealed today that they’ll be creating a special difficulty setting for their upcoming release BioShock Infinite based on the results of a survey conducted on their web site.
Concerning this data, Levine stated “94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better."
To please these “old school shooter fans” as he called them, Take-Two created a separate difficulty setting for the game that demands more intense weapon, power, and heath management, as well as an actual fail state should the player lack the resources necessary to respawn. This should address issues some fans had with the original BioShock. If you recall, reaching a “game over” fail state was virtually impossible in that game since dying simply sent your character back to the closest spawn point, though this was plot-related. Many felt the removal of a traditional “game over” screen significantly lessened the game's difficulty, and for some players, their enjoyment of the title.
This new, optional difficulty setting is set to include other, as of yet unnamed tweaks and changes and aims to please fans of the older, more difficult shooters such as Doom, Quake, and Unreal that populated the landscape in the 1900s. To further emphasize this point, the designers chose a unique name for this setting: 1999 mode.
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