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Donkey Kong Country Returns Hands On Preview

I can't believe it, but Donkey Kong Country is back ... and from Retro Studios at that!

After Nintendo announced that Retro Studios was reviving the Donkey Kong Country series during their press conference today, there was no question where I was headed to first.

I'm happy to say that Retro Studios' implementation of the series does a great job capturing the spirit of the original titles. The demo features a total of four levels, complete with co-operative play. Unlike the old games, the co-operative play found here actually allows two players to concurrently play the game, activating switches and finding secrets.

I was able to play with my brother Phil, who was a frequent partner in past games, and together we seemed to have great chemistry, easily defeating enemies and collecting all of the various familiar collectibles strewn about the stage. Bananas, K-O-N-G and even banana coins could be found, if you were looking for them. The game also seems to feature a new collectible, puzzle pieces, but Phil and I weren't able to locate any while playing the demo.

Control was fairly smooth, taking use of both the Wii Remote and Nunchuk to pull off the small moveset that has been traditionally featured in the 2D sidescroller. The A button on the Wii Remote handled a jump, while a quick shake was employed for a roll. Both the Nunchuk and Wii Remote moved in a drumming motion would trigger a ground pound.

Players can link up both Donkey and Diddy, and pull off some of the moves found in earlier titles, as well as some new ones. Diddy is able to use his jetpack now in order to give some temporary levitation. The peanut gun is also available in specific locations for the second player controlling Diddy.

One of the levels in the demo featured a background plane that could be reached via barrel, giving the game a layered 2D approach complete with parallax scrolling.

The boss battle and boss character design had a distinct Jungle Beat vibe which was great to see, given that Jungle Beat was such a solid entry into the DK series.

I was able to see others play a mine cart level, which is another staple of the series I'm glad to see return. When I have some time to check out play for myself, I'll add some impressions to this article.

Not much else is known about the game at this point, but there is some definite promise. I wasn't able to check out any more than two of the levels in my fairly brief demo, but I'm looking forward to getting back to the Nintendo booth for another look at the levels I missed.


 

Comments

Matt R Staff Alumnus

06/15/2010 at 06:44 PM

"there was no question where I was headed to first"

A man of true taste.

I think they need to scroll the stats off the screen like a true DK game, but the co-op sounds great. Were you able to hear the music at all?

Jason Ross Senior Editor

06/15/2010 at 10:23 PM

I used to have nightmares about the idea that there'd never be another true Donkey Kong Country game. This was incredible news to me.

Anonymous

06/16/2010 at 11:21 AM

I'm nervous about the motion controls. It doesn't seem like it would have the same level of precision the original DKC had, which was one of the highlights of the game and a lot of puzzles were based off of it.

Can you still jump out of a roll after rolling off of a cliff?

Jason Ross Senior Editor

06/16/2010 at 02:43 PM

YES! That was the first thing I asked Nick, and we talk about it in length in the podcast, which should be up on the site soon. Take a listen, if you like Nintendo, you'll hear a lot of good stuff.

Nick DiMola Director

06/18/2010 at 12:26 AM

So I went back and played some more today... it's amazing. I'm completely pumped for it, especially after playing the mine cart level.

Bratt

06/22/2010 at 05:28 AM

My worry was that you would only be able to control donkey kong.

Or is it like the first where you can freely jump back and forth?

Nick DiMola Director

06/22/2010 at 06:40 AM

In single player mode, you can hop between the two characters. In multiplayer, one player controls Donkey while the other is on Diddy.

So it's similar to past DKC games when you are a single player, but multiplayer is actually cooperative, unlike before where you had to wait for one player to die or complete a level to take over. Well, I suppose you could hit select to switch, but when did that ever happen?

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