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#arts

Nerds Without Pants Episode 148: Higher. Further. Faster.

This episode is Marvel-ous!

Hey folks! This episode of Nerds Without Pants is lean, mean, and ready to give away a video game! There’s a lot to cover, but since Julian is writing this post from an IHOP with a waiter giving him the “wrap it up” look, it’s time to keep things short. This week, we announce the first winner of The Great Game Giveaway, and we announce the next contest: listen and share the show for your chance to win a copy of either Devil May Cry V or Sekiro: Shadows Die Twice! Now, on to the show!

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Fixing EA

Oh, Electronic Arts, you're in a bit of a pickle, aren't you?

To say that EA is having a bit of a problem with public perception would be a massive understatement. In the past year they have come under fire for predatory micro transaction practices, cancelled a highly anticipated Star Wars game, stated that single player games are a dying breed, and shuttered yet another well-regarded development team. Their lackluster E3 presentation didn’t do much to help matters. Sure, EA is doing gangbusters as far as sales and revenue, but they have burned up so much good will with their customers that it’s easy to see a scenario where they find themselves in a tough position, relying on their yearly Madden and FIFA games to keep them afloat. As someone who has a complicated relationship with their brand, I have some ideas on how EA can win players over, and move strongly into the upcoming next generation.

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Silpheed Review Rewind

Feel the need for Silpheed.

When Game Arts released Silpheed on the Sega CD in 1993, the game was frequently compared to Star Fox; the latter usually winning over critics more than the former. Being released within 6 months of Star Fox and featuring a similar visual theme of polygon graphics, Silpheed was sometimes written off as a mere knock-off of Nintendo’s successful three-dimensional shooter. A somewhat misguided conclusion considering that Silpheed was originally released on the PC platform in 1986, pre-dating Star Fox by seven years.  It was also criticized for being too simplistic with its 2D shooter mechanics against the pseudo 3D background. But a deeper look into the gameplay of Silpheed (and some honest hindsight) reveals a game that stands on its own and delivers a fairly unique experience rarely had in home console gaming at that time.

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Kingdom Hearts III - "Big Hero 6" Announcement Trailer

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Gamescom 2015 - EA Press Brief

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Kingdom Hearts Unchained x - Announcement Trailer

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Kingdom Hearts III - E3 2015 Trailer

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