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#capcom

Willow Review Rewind

Rooting for the little guy.

Willow is a 1988 dark fantasy movie I never watched as a child. Yet the name still rings a nostalgic bell in my brain. Strangely, I didn’t consciously pay it much attention until I stumbled across the NES game sometime in the mid-2000s. But seeing the name and characters on the cover felt deeply familiar in a way I still grapple to understand. Maybe I saw the movie poster and heard its name in passing as a kid but didn’t think much of it until discovering the video game later in life. Initially released by Capcom in 1989, Willow was a calculated attempt to create a game with broader appeal since it was based on a property with characters familiar to its audience. Fortunately for Capcom, those calculations were entirely correct.

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Mega Man 3 Review Rewind

A Robot Boy and his Dog

For years, there has been a heated debate among fans of the Mega Man series regarding which one is the best of the original hexalogy. After the facts have been laid out and philosophical life lessons thoroughly dissected, the debate usually boils down to Mega Man 2 vs. Mega Man 3. Which is the greater of the two? Well, no matter which side you’re on, we can all agree on the thing- the cover art for Mega Man 3 finally got it right! No more awkward stances or that pistol-for-an-arm-cannon nonsense. Of course, he didn’t look as good as on the Famicom cover, but that’s another argument.

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Mega Man 2 Review Rewind

The “Blue Bomber” hits his stride.

Mega Man 2 started as a side project that Capcom allowed artist Keiji Inafune’s team to work on during their downtime between higher priority projects. Much of the game's design included leftover ideas that didn’t make it into the inaugural entry. However, a few gameplay refinements and an incredible soundtrack combined to bring forth a classic that still attracts new fans despite being released over 30 years ago. Not bad for a side project.

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Nerds Without Pants Episode 139: Missing in Action

Half of this episode is missing, too!

Gah! What the hell happened? Well, Julian will explain, but basically, this edition of Nerds Without Pants is problematic. Wait, that’s not the right phrase. It’s plagued with problems. Lots of problems! To quote The Doctor: “I’m sorry. I’m so, so sorry.” Hopefully you power through the audio issues, because we have former PixlBit Features Editor Jesse Miller to talk about missing in action games. Please be gentle in the comments; Julian agonized over this one.

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Resident Evil Revelations 2 Review

Barry’s back! Tell a friend!

I think that Capcom is on to something with the Revelations spin-off series for Resident Evil. I enjoyed the first game a lot because of how it blended the feel of the traditional, horror based Resident Evil games with the action packed nature of the more recent games. After being disappointed by Resident Evil 6, I was down on the series but I still couldn’t help but be excited when I heard that a sequel to Revelations was in the works. And to my delight, Revelations 2 delivers. 

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Mega Man Review Rewind

Rise of the machines.

The original Mega Man was the perfect NES action game: powerups, platforming, shooting, and controller-tossing difficulty merged with ‘80s story conventions: the convergence of man and machine, greed, and technology gone rogue. I can only imagine what people were thinking when they picked it up in 1987 and saw a silly middle-aged fellow stuck in an uncomfortable pose with his pistol on the box cover; I’ll bet they wouldn’t be thinking that in a few decades there would be people dressed up as Mega Man along the streets of Hollywood, making a quick buck posing with tourists. It all started with a great game that is still great today.

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Resident Evil Revelations 2 Hands On Preview

Featuring an interview with Capcom’s Mike Lunn.

I really enjoyed Resident Evil Revelations on the Nintendo 3DS. It carried over the tight shooter gameplay from Resident Evil 4 and brought back the scares that seemed to have been forgotten about in the main-line series. Revelations 2 plans on continuing that tradition.

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Strider Hands On Preview

"That Ninja from Marvel vs. Capcom" is back!

During the small period of time I had with the Strider demo, I died much more than I planned on. I was bombarded by lasers and attacks at a surprising speed. I quickly figured out that Strider was not an easy game. That should come as no surprise to those who played the original. What may garner your attention, however, is how the new gameplay mechanics help make Strider tremendously fun to play.

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Thinking Positively About E3

The power of hope.

E3 is on the horizon, and as usual, we are buzzing. This year in particular should be huge. With two brand new consoles on the way and the promise of rescue titles for the Wii U, there’s a lot to be excited about. That said, history proves that things could easily go awry. Despite this, part of what makes E3 so great is the hope that comes along with speculation leading up to the show. I for one am pretty optimistic for this E3. Here are some of my hopes for E3 2013:

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Fighting Fundamentals with JD - Learning the Basics

Blocking, BnB’s and More.

You’ve got your game and you’ve got your character, so the next step is potentially one of the most difficult – learning the basics. At this point, assuming you’ve fiddled around with the game, and at least have a handle on the game’s systems, there is still a lot to learn in terms of playing the game properly. Learning the basics at times makes people feel like they don’t know how to play the game at all. It can be frustrating, but the payoff is well worth it, because not only will it you progress in your game of choice, but it will improve your success rate with many other fighting games.

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