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Nerds Without Pants Episode 251: In Samus We Trust...I Guess.

Julian will never understand you.

Welcome back to Nerds Without Pants! This week, we shout out some of our favorite women in games, be they characters, developers, content creators, and more. Then we talk about a couple bad games and a couple better games before pitting Zelda against Dragon Quest in a cage match.

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Nerds Without Pants Episode 249: Let's Call It a Synth

I feel pretty!

Welcome to a special Nerds Without Pants! Eric Peacock from the Soundtracker Podcast joins us for the first time to talk about pretty video game music, his video game origin story, and much, much more!

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Nerds Without Pants Episode 179: Happy Days

We think back to the before time and the long, long ago.

And lo, the final seal was broken, and Nerds Without Pants exceeded their previous limits and stepped into the world of four-hour podcasts. Yep, strap in, because this is a beefy boy podcast. We’re joined once again by Mike Fallek of the Hackthought Podcast to talk about our favorite things from gaming’s yesteryears, along with a whole lot more. Hey, it’ll get you through half the workday, so that’s pretty cool, right?

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Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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Crash Bandicoot N. Sane Trilogy Review

N. Sanely beautiful.

Back when Crash Bandicoot hit the scene, I was a firmly entrenched Nintendo fanboy. Crash, to me, was a second rate 3D platformer that was put to utter shame by the fantastic platformer offerings of the N64. I’ll admit, the N. Sane Trilogy has done little to elevate the core material for me, but it does leave me wishing that other companies would show as much love and care to their older 3D games as Vicarious Visions has shown here.

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Gravity Rush Remastered - Announcement Trailer

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Final Fantasy X/X-2 HD Remaster - TGS 2013 Trailer

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