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RollerCoaster Tycoon Adventures Review

Though more streamlined, this 20 year old franchise had a better showing with its first release.

I suspect many, like myself, spent long stints in front of their Pentium II PCs constructing a wide variety of amazing theme parks and complex coasters in RollerCoaster Tycoon. Between the base game and its expansions, I clocked countless hours completing scenarios and building all manner of parks, maximizing profits and occasionally, constructing complex death machines for fun. Some of what made the original experience so great finds its way into RollerCoaster Tycoon Adventures on the Switch, but it seems that a good bit of the experience has been streamlined and simplified to make it more accessible on the platform. This makes it a less compelling iteration of the series that’s outshined by even the original release.

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GRIP: Combat Racing Review

I'm starting to learn that breakneck speeds just mean more devastating crashes.

There’s something imminently attractive about Grip. Between its sharp visuals, thumping soundtrack, and high speed intense racing, it’s easy to be drawn in, even from just viewing its trailer. When you do finally sit down to play it, the experience proves to be equal parts frustrating and fun. For every brilliant and unique aspect of Grip, there’s some negative measure to offset it.

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Marble It Up! Review

You'll have a Marble Blast... once the rest of the content is available.

Back when the GameCube released, I developed a real love for rolling monkeys in balls along complex tracks while hoping to reach the finish line without falling off. Yes, Super Monkey Ball was truly something special. Later, during the Wii’s lifespan, a couple titles based around rolling marbles appeared under a new series, Kororinpa, scratching that same itch. These were incredible games that used the Wii’s motion control to great effect and since then I’ve been pining for more ball rolling goodness in whatever form I can get it. Enter Marble It Up, a spiritual successor to the Marble Blast series that had its final release on the PC and Xbox 360. While I missed these titles, if Marble It Up indicates their quality, I’m sure I’d have loved them.

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Steam Controller - "Building the Steam Controller"

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Star Fox Zero - E3 2015 Trailer

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Ratchet & Clank (PS4) - E3 2015 Gameplay Footage

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Nerds Without Pants Episode 62: Rolling Into the New Year

This episode is three hours of awesome sauce.

 It’s a new year, and the nerds without pants are back with an epic, 3 hour extravaganza! Wait, come back, because you’re gonna want to listen to all of this. Not only do we have a great discussion about Christmas loot, Dragon Age, Game of Thrones, and Destiny, but we also have a very special interview with David Evans and Jamie Roboz, who worked on NWP indie favorite Rollers of the Realm. Enjoy!

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Nerds Without Pants Episode 59: Nobody Expects the Pokeapocalypse

I had a clever line, but I am full of turkey and black friday deals.

Welcome back to Nerds Without Pants! Casey joins us for the first time to talk a lot about Dragon Age Inquisition. Come for the video game discussion. Stay for the talk about furries and sexual puns.

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