To where no one has gone before.
To where no one has gone before.
All night long.
The fire department is on its way.
The joint-less hero is back.
Here comes the blue blur.
Follow me into the green pipe.
Hey Kickstarter people with too much money on your hands: how about trying to fix Social Security?
If you were given 13 grand, would you use it to make a sequel to an Atari Lynx puzzle game? I can't say that would be my first choice, and I bet it wouldn't be yours either, but could nearly 400 Kickstarter backers go wrong? (I can see Takedown: Red Sabre players are reaching for pitchforks; easy, folks, this is nothing like that. Stand down.) Another adventure in crowdfunding has resurrected one man's decades-long dream, and after playing the final product via Desura, I consider my brain partially teased, moderately amused.
Another Kickstarter darling finally sees the light of day.
Say what you want about Kickstarter, but it has breathed games into existence that otherwise wouldn’t have had a chance, and allowed artists to construct personal expressions without having to resort to eating dog food to survive. The end results may not always be extraordinary, but sometimes they are still triumphant, as with Lilly Looking Through, a Kickstarter success that asked for $18,000 and ended up with $33,000+ for a point-and-click adventure starring a little girl with time-traveling goggles. The game is beautiful, but brief, with amazing art direction and sublime animation.