A new mode that pits players on the stage to save the world by collecting, and then using cards to give extra attributes to their characters.
A new mode that pits players on the stage to save the world by collecting, and then using cards to give extra attributes to their characters.
A sidequest that implements some good gameplay concepts but has its share of problems.
It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.
While it's not explicitly stated, Ratchet: Deadlocked marks the first spin-off title in the series. Drop in and see what's changed!
I'm not quite certain what Insomniac Games was going for when they created Ratchet: Deadlocked. It's clear that it wasn't meant to be a traditional Ratchet & Clank game, as the experience is something similar, but quite different at the same time. Rather than the typical action-platformer gameplay, Ratchet: Deadlocked is a third person shooter, through and through.
I'm all for innovation, but not at the expense of core mechanics.
Sideway: New York is the kind of game that you really want to be good. Its visual charm and unique take on the platform genre make a great first impression, but a few technical issues and a repetitive soundtrack deliver a one-two punch from which it never fully recovers.
A brief look at some of the modernized bosses from Sonic titles for the Genesis, that Sonic will encounter when this game ships this November for the Xbox 360, PlayStation 3, and Nintendo 3DS.
This is Street Fighter X Tekken's trailer for the New York Comic Con, and it introduces players to its battle system. Street Fighter X Tekken will be available for the Xbox 360 and PlayStation 3 in North-America on March 06, 2012. A PlayStation Vita release date has yet to be announced.
It's Ultimate Marvel vs. Capcom 3's trailer for the New York Comic Con which introduces Nova and Phoenix Wright to the ensemble of playable characters, and also shows some features footage for its PlayStation Vita iteration.
Searching for the galaxy's grooviest hero.
I don’t know about you all, but I’m not sure I’ve ever been so glad that it’s Friday. It’s been a long week, I must admit, but now that we’re at the end of it I get to spend some time writing my favorite bi-weekly column. That’s right kiddies; it’s time for another exciting installment of Missing in Action!
A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.
I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.
A prime example of how good games get better.
With Mass Effect 3 on the horizon, the overall hype meter is slowly building and for good reason; the game is filled with improvments, additions and an overall polish that clearly shows the right way to go about making a sequel.