You have been saddled with the job of bounty hunter for the dead, which would be cool….but this game is DOA.
Darby:
So, you’ve died. Kicked the bucket. Bit the dust. That’s unfortunate isn’t it? You may think so, dead before it was your time to go. Now you have nothing to do except gaze upon the mortals. Wait! Not so! Not when you get the badass job of bounty hunter, hunting souls and returning them to the underworld. There you are, partnered up with a senior hunter, and you get cool weapons to fight the Deados. You’ve got skill on your side, wit, and you’re the good guy. Imagine it: A super cool job in the afterlife, filled with danger and excitement for your enjoyment. Now you get to live through this fabulous life in a game with just that type of character! This game could be amazing! Unfortunately, as cool as the idea behind the story is, the game doesn’t live up to any expectation you might have had.
Take a peek at what it's like at QuakeCon 2013!
Although QuakeCon hasn’t wrapped up yet, it has pretty much settled into its groove until its Sunday conclusion. If you weren’t able to make it to Dallas for this year’s free gathering of FPS nuts, I snapped a few pictures to help give you a feel for the show.
Two hours spent in a game that could last forever...
O, the wailing of the fans when Elder Scrolls Online was announced! Would populating the beloved land of Tamriel kill the excitement of being a renowned and solitary adventurer? After spending two solid hours exploring the small Bleakrock Isle in a demo of Bethesda’s upcoming MMO, I can assure you that it feels like an Elder Scrolls game even though there are countless sorcerers, thieves, and warriors running around with you.
Can I be excused? My brain is full.
The big kickoff to every QuakeCon is a keynote featuring id co-founder and all-around genius John Carmack. This year was no different, featuring Carmack’s musings on topics ranging all across the spectrum of programming and game development. Carmack got started after a few bits of news from id’s Creative Director Tim Willits and Bethesda’s VP of Marketing Pete Hines.