Available now for the Nintendo Wii U.
Available now for the Nintendo Wii U.
Available for the PC, PlayStation 3, and Xbox 360 on November 20, 2012.
Julian gets nostalgic for his Commander Shepard on BioWare's made up PR day.
It’s November 7th, which is a very important day. No, no, not the fact that the Presidential election is over; I’m talking about vital, pressing issues. Yes friends, today is national N7 Day, so I thought I’d take some time to wax nostalgic about the Mass Effect series and what it’s meant to me. It’s no secret around PixlBit that I’m a pretty rabid Mass Effect fan. Heck, I hosted an entire podcast about the series. With the trilogy wrapped up in a neat little bow (more or less), what better day to shine a light on the saga of Commander Shepard?
To be released at an early date of 2013.
To be released at an early date of 2013.
Wii U had a lot to offer at this year's New York Comic Con. Here are some highlights.
At New York Comic Con 2012, one of the biggest spectacles on the show floor was the Nintendo Wii U. Releasing this November, gamers and curious bystanders were interested to see what the big deal is with Nintendo’s new console. If the long lines and constant crowd was any indicator, Nintendo’s Wii U made a positive impression, with many great titles on display. Here are just some of those, and my quick impressions based on the demos available on the show floor:
Remember, information is the weapon!
It’s hard to believe that it’s been six years since Hitman: Blood Money hit the scene. It was released in that heady time around the launch of the “seventh generation” of consoles, when it was still common to see games come out for the Xbox and PlayStation 2 alongside the Xbox 360. As such, Blood Money wasn’t technically a seventh generation game; it was designed with the PCs and consoles of 2005 and upscaled to run on the 360. That was my introduction to the series, and even though the game came across as dated by the time I got to it in 2009 I was impressed with the sheer amount of options for completing objectives in every level.
It's weird and unique, but is it fun?
Due to its rarity, Tomba has become highly sought after for fans and collectors alike. The title, created by the now defunct Whoopee Camp, was the brain child of Ghosts'n Goblins creator/Mega Man producer Tokuro Fujiwara. While the multi-plane sidescroller has Fujiwara's signature, it doesn't quite capture the magic of his prior works, especially 15 years after its release.
Available now for the PC.