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HarmoKnight Hands On Preview

When Gamefreak takes a break from Pokémon, we all benefit.

Even though they seldom get the chance to prove it, Gamefreak—famous for making the mainline Pokémon games— can also innovate in genres quite different from their meat and potatoes product.  So, when it was announced that they would be creating a downloadable rhythm game for the 3DS, there was good reason to get excited.  Thanks to the recent release of a demo in the eShop, anyone who wasn’t already psyched up for HarmoKnight can find out why the rest of us are counting the days until its release on March 28th.

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Monster Hunter Community Game Week!

Tonight's stream is over!

The Monster Hunting may be done for now, but there is more opportunity in the near future. Expect more streaming tomorrow!

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Rage Quit: Hard Mode

Enough with the laziness already!

I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.

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Backloggers Anonymous Enslaved Part 1

Ninja Theory sure has a thing for redheads don't they?

We're digging into another game from our backlog:  Ninja Theory's Enslaved. We start by getting Julian's take on backlogged games from 2012, then we talk about what kind of a game Enslaved is.

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Transistor - Announcement Trailer

From the creators of Bastion comes the reveal of their latest project: Transistor.

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Monster Hunter 3 Ultimate - Launch Trailer

Available now for the Nintendo 3DS, and Nintendo Wii U.

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Shin Megami Tensei: Devil Summoner: Soul Hackers - Gameplay Trailer

A glimpse at the importance of certain gameplay elements in Soul Hackers.

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Killer is Dead - English Dub Trailer

An introduction to the protagonist, Mondo Zappa.

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MIA - Gitaroo Man

You can do it, U-1! Believe in yourself!

With all my love for RPGs, fighting games, and big dumb action titles, it would probably come as a surprise that I have a large part of my heart reserved for music games. I’ve spent countless hours honing my skills on PaRappa the Rapper, Bust a Groove, and of course Guitar Hero. I even owned Britney’s Dance Beat because it was the closest thing Americans could get to a Bust a Groove 3, having been developed by the same team. However, one music game stands above them all in my eyes, and it’s the one that criminally never got a sequel. That game is Gitaroo Man, and I’m spending this edition of MIA to give some much needed love to a true diamond in the rough.

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The Ethics of Releasing a Buggy Game

Come ponder the ethicality of the day one patch, as Nick waxes philosophical in his latest editorial.

Something that has become commonplace in gaming’s new world is the infamous day one patch. Because development cycles are so incredibly tight games often have to go to the production line in an incomplete state, leaving the developer in a position to complete the bug fixing post-production, but pre-release. In many instances, the day one patch still isn’t enough to shore up the various bugs, leaving players with a game that may not even work properly on their machines. This raises the question – is it ethical to put a game on the production line that’s incomplete?

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