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Nights into Dreams Review

This gorgeous remake deserves better controls.

Nights Into Dreams has unquestionably been treated with love in its transformation into HD. The Japanese exclusive PlayStation 2 version of the game has been upscaled and displayed in wide screen, making the once blocky presentation smooth and vibrant. Even the sprites were upgraded to 3D objects, providing some extra visual flair. Heck, Sega even included a trimmed version of Christmas Nights for good measure. However, the port suffers from the same botched controls found in that PlayStation 2 version of the game and the rough patches of the experience persist despite the loving upgrade.

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Doom 3 BFG Edition - Launch Trailer

Available now for the PC, PlayStation 3, and Xbox 360.

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007 Legends - Launch Trailer

Available now for the PC, PlayStation 3, and Xbox 360.

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Nerds Without Pants Episode 9: Cinema Verite

Don't talk, don't text, or we'll take your ass out.

Welcome to NWP at the Movies! This week, the pantsless ones are joined by film critic, actor, artist, and all around good dude, John Gholson. Movies are the topic of the day, but as always we begin with what we’ve been playing and listener mail. This week, we talk about Kingdoms of Amalur: Reckoning, Tony Hawk’s Pro Skater HD, Patrick’s intro to iOS games, XCOM, and Julian’s existential gaming crisis.

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PlayStation All-Stars Battle Royale Hands On Preview

More than a cookie cutter.

When Sony announced Playstation All Stars, fans of the developer and its long list of exclusive characters let out rounds of applause. Unfortunately, that applause was followed by a mildly depressed sigh of remorse for a game that looked to steal major portions of the Super Smash Brothers battle system. Luckily, players who have been able to get their hands on the beta of Battle Royale have come away with relief all over their faces.

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Hitman: Absolution Preview

Remember, information is the weapon!

It’s hard to believe that it’s been six years since Hitman: Blood Money hit the scene. It was released in that heady time around the launch of the “seventh generation” of consoles, when it was still common to see games come out for the Xbox and PlayStation 2 alongside the Xbox 360. As such, Blood Money wasn’t technically a seventh generation game; it was designed with the PCs and consoles of 2005 and upscaled to run on the 360. That was my introduction to the series, and even though the game came across as dated by the time I got to it in 2009 I was impressed with the sheer amount of options for completing objectives in every level.

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Borderlands 2 Review

More of the same is still great, right?

Despite the dry and arid climate and the minor annoyance of rampant psychopaths and killer animals, I can say that I was genuinely excited to revisit Pandora with Borderlands 2. Unsurprisingly, little has changed since my last visit, which is both good and bad. Like its predecessor, traipsing across the landscape, slaughtering dozens of enemies along the way and looting everything in sight is highly addictive; however, despite the numerous tweaks made to the formula, the core experience isn't any better than what you saw the last time around.

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PixlTalk Special - Silent Hill: Revelation 3D Interview with Michael J. Bassett

Nick had an opportunity to talk with writer and director, Michael J. Bassett about the upcoming film.

On October 26, the latest video game movie and second Silent Hill film, Silent Hill: Revelation 3D will arrive in theaters. Given the impending release of the film, I had an opportunity to talk with writer and director, Michael J. Bassett about the film. Though it continues the story arc of the first film, it also roughly chronicles the events of Silent Hill 3 and protagonist Heather Mason.

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Hell Yeah! Wrath of the Dead Rabbit Review

The road to hell is paved with beautiful 2D sprites.

As someone who cut his teeth on Super Mario Bros., Mega Man, and Sonic the Hedgehog, I have a fondness for the 8- and 16-bit sprite art classic style, but I also want to see games that evolve the 2D platformer and bring it into the 21st century. I often ask myself how things would be if the games industry never moved on to polygons but instead kept refining their sprites for 25 years. What would that game look like? Thanks to Arkedo and their new game Hell Yeah! Wrath of the Dead Rabbit I have my answer, and that answer would be “pretty damn sweet.”

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