Available on May 21 for the PlayStation 3, Xbox 360, PC, and Wii U.
Available on May 21 for the PlayStation 3, Xbox 360, PC, and Wii U.
The CG trailer of the three factions that are trying to control the Imperial City.
Coming on March 5 for the PlayStation 3, and Xbox 360.
Coming this Summer for the PlayStation 3.
Sometimes player choice is a bad thing.
WARNING: Many spoilers for Far Cry 3 are present throughout this article and are not preceded by any further warnings. The author believes you will still get plenty out of the story and the rest of the game even by reading these spoilers, but that decision is left to you.
This issue of PB & Jason is all about the king and his fantastic, marvelous game, whose brilliance can be seen by only the best of gamers.
PB & Jason is back in style for the new year! PB & Jason's first 2013 podcast is just fantastic. How fantastic? So much so, that I feel a need to post a list of types of people who would likely become offended if they were to listen:
Operation Rainfall rendered a rousing success!
The Last Story, released on the Wii earlier this year, ended up being XSEED's most successful game ever. So it should come as no surprise that the publisher has gone back to the Operation Rainfall well and have announced that they’ll be bringing Pandora’s Tower to US shores this spring.
We're getting a lot of interesting new games this year...
Welcome to the next part of PixlBit’s sneak preview for the hottest and most surprising games coming in 2013! Last time, we told you about some of the big guns for the upcoming year, but what about those unknown quantities? There are quite a few brand-new, never before seen games on the horizon, and that’s always exciting. So without further ado, we present the new kids on the block.
My, that’s a polished turd!
Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while. I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply. Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design. It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play. Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line. Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag. Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.
Dear Diary: Today I beat up a tree.
From the moment Code of Princess was announced, comparisons between it and Guardian Heroes were inevitable. Videos quickly showed that the gameplay was extremely similar, and quite a few members of the staff that previously worked on Guardian Heroes were on the design team. It's a fair comparison, and a rather impressive one considering Guardian Heroes did a lot for the brawler genre at a time where it was at risk of becoming irrelevant. It’s chief contributions included the inclusion of RPG elements like leveling, stat management, and magic, at a time when this practice wasn’t nearly as mainstream as it is today.