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Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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Crash Bandicoot N. Sane Trilogy Review

N. Sanely beautiful.

Back when Crash Bandicoot hit the scene, I was a firmly entrenched Nintendo fanboy. Crash, to me, was a second rate 3D platformer that was put to utter shame by the fantastic platformer offerings of the N64. I’ll admit, the N. Sane Trilogy has done little to elevate the core material for me, but it does leave me wishing that other companies would show as much love and care to their older 3D games as Vicarious Visions has shown here.

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The Mummy: Demastered Review

I expect better from you, WayForward.

I don’t know about you, but when I hear about an indie developed game sporting a pseudo-16-bit pixel aesthetic I find myself rolling my eyes. This goes double when said game is an action/exploration game (“Metroidvania” if you’re lazy). I just find these types of games to be played out. However, if you tell me that WayForward is working on the game you pique my interest enough to plunk down twenty bucks on The Mummy: Demastered, a game I hadn’t heard of. Was my curiosity rewarded? Ehhh…

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World of Tanks - "Zen Master" Trailer

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Master of Orion: Conquer the Stars - Gameplay Footage

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Thunder Blade Review Rewind

Blue Thunder

There comes a time in every reviewer's life when they have to push themselves to review a game.  It's not because the game is so near and dear to their heart that they find it difficult to be objective and honest. Nor is it because the game turned out to be unexpectedly challenging and keeps the reviewer on their toes. On the contrary, some games can be cringe-inducing because you can barely make it past stage one and they just aren’t very fun. Thunder Blade was such a game for me. I held off for months from reviewing this in part because it was so frustratingly difficult that I had to just walk away from it for weeks at a time. When I finally made it to stage two, my will was already broken.

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Gravity Rush Remastered - Announcement Trailer

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Master of Orion: Conquer the Stars - Developer Diary #2

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