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Retro Review: Parasite Eve


On 05/07/2016 at 10:29 AM by The Last Ninja

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Square's cinematic RPG is quite impressive, even to this day

While Square really focused on the Final Fantasy games during the Playstation era, they also branched out to try new things. One of those resulted in Parasite Eve, which was the "cinematic RPG," Square said. Released in 1998 for the PS1, PE was an action RPG which felt a little different. It was actually based on the book of the same name written by Hideaki Sena. The story for the game is a sequel to the book, which happened in Japan (this is referenced in the game). The setting for the game is New York City, which is rare for a Japanese-developed game. 

The story in a nutshell goes like this: Cop Aya Brea goes to the opera one evening. During the performance, the lead female singer transforms into a monster (Parasite Eve) and everyone catches on fire. Aya, however, is the only person not affected. Panic ensues and the city is evacuated. Aya teams up with fellow cop Daniel and a Japanese scientist, Maeda. They discover that mitochondria is the key to this scientific monster. It's up to Aya to find Eve and destroy her. While the story is crazy, it's also interesting and creepy. 

pic 1b

The game is quite linear. However, as you progress, new locations will open up and you can visit these places at any time you see fit. Locations include the police station, Central Park, the hospital, Chinatown, and many others. However, since the city was evacuated, these areas are void of any people, making the game feel empty, but also making it really creepy. At the police station, you can tune up your weapons, enhancing their fire power and range. You can also save your game when you access a phone (they're all over the city, y'know). 

When you begin the game, you'll notice that Aya walks really slow. I mean, slower than a snail with a broken foot! Luckily, you can run by holding the circle button. You'll be holding it down the entire game; I don't know who thought her snail-like walking was a good idea. However, she runs automatically in battle, which is very helpful. 

pic 2

Dungeons usually involve some snooping around in order to find useful items such as keys or switches in order to progress. Different screens will present you with different camera angles (more cinematic, I guess). One screen might be an overhead view while the next one may look directly behind Aya as she ascends a stairway. Once again, the atmosphere for the dungeons is very creepy. 

Battles happen via random encounters and allow you to fight in that exact spot. This can be a problem if the area is too small, which makes it difficult to avoid enemy attacks. You might even be attacked while on a narrow path. You know this is a Square game because it uses the active time battle system. Aya uses guns in battle. You have limited ammo, which might cause problems at first, but eventually you'll gather up so much ammo that you won't run out. Different guns have different stats: fire power, range, and bullets. It's best to stick with the most powerful gun. 

pic 3

Aya also has parasite powers, which allow her to heal and use various "magical" abilities. She'll learn more powers as she levels up. Using these powers will decrease her parasite powers gauge, but simply moving around or attacking will cause it build up again. Thankfully, you don't need to use an item to increase the gauge. 

The enemies in the game can be a pain at times. Some seem to be over-powered, taking huge chunks of your life which can lead to unnecessary Game Overs. The worst culprit here would be the spiders. They move really fast and can shoot out webs. If the webs hit you, you'll walk around really slow, making it even easier for them to simply walk into you. It's just cheap and frustrating. For the most part, though, the enemies are fine. 

pic 4

The bosses in the game are the most video gamey bosses ever: giant spiders, mutated dogs, monster crab that can shoot lasers (of course), etc. These creatures have been infected by their mitochondria taking over, which transforms them into hideous monsters. Some battles can be annoying at times, but usually there's plenty of room to move around. Some of the bosses have multiple targets, which can make the battles more tedious, but these are not long, drawn-out battles. 

The graphics are both impressive and terrible. The cutscenes hold up very well, although they're quite short. I can only imagine how awesome they must have seemed back in 1998. The pre-rendered backgrounds look fine, but the character models are very ugly. Especially when you see a close-up of the faces, you'll either cringe or laugh. I'll post a video below of one of the cutscenes so you can see how it holds up for yourself. I was impressed. 

                                    Gross yet impressive

Finally, the music by Yoko Shimomura is excellent. Plenty of great piano melodies along with some pretty creepy stuff which helps the game feel more tense. This is a great game to play in a dark room alone. Most of the music is atmospheric, but it all works very effectively. 

Final Verdict--4 Stars: Recommended

Square succeeded in making the cinematic RPG. The cutscenes are great, the gameplay is solid, and even the story is quite interesting, although very weird. Aya's journey against an ultra-powerful monster is both fascinating and horrifying. We could even call this game Square's Resident Evil. While it doesn't succeed on every level, and some battles can be frustrating, Square gave us a great solo horror adventure. If only the sequel had maintained such granduer. 


 

Comments

KnightDriver

05/07/2016 at 04:38 PM

Oh cool! It's on PSN. I have to get this. 

The Last Ninja

05/07/2016 at 04:43 PM

Yes, get it. I'm sure you'll enjoy it.

mothman

05/07/2016 at 04:57 PM

I have this one and the second game from PSN. I enjoyed what I played of the first game but stopped early on when the difficulty seemed to ramp up and I kept dying in the park. I should try it again.

I tried the second game but have no idea why they chose to revert to RE tank controls when there was nothing wrong with the controls in the first game.

The Last Ninja

05/08/2016 at 12:50 AM

I get ya. The game IS difficult at times, and I probably would've given up too if not for the fact that I was reviewing the game. One section had me stuck until 2 am, which was really frustrating, but I pushed through. 

SanAndreas

05/07/2016 at 10:27 PM

Fun fact: Parasite Eve was the first game I ever reserved (at Electronics Boutique, which is now Gamestop and is still there). I still have my original copy, too. I enjoyed it quite a bit and remember that the US rights to a PE movie were bought by Madonna at one time. I also have the demo disc, which had a 2-minute preview video of Final Fantasy VIII (then upcoming) as well as a playable demo of Xenogears, which I loved even more.

The Last Ninja

05/08/2016 at 12:51 AM

Yes, I have the demo disco too. Apparently the game came with it. 

Cary Woodham

05/07/2016 at 10:34 PM

I've played this.  I didn't play all the way through because it got pretty gross and violent.  But it certainly was different.  A year or two before this game came out, I had a lady friend/sorta girlfriend who looked exactly like the main character in the game so that was a little weird.  You know what PSOne Square game I really liked was Brave Fencer Musashi.  Have you ever played that one?

The Last Ninja

05/08/2016 at 12:52 AM

The game certainly does get gross and violent (although I haven't made it to the end yet). 

Haven't played Brave Fencer Musashi, but I would love to. Looks really neat. 

Matt Snee Staff Writer

05/08/2016 at 11:35 AM

this is a great game but I never played all the way through.  The PSONE gen is my favorite gen, and this is just one of the high points.  

The Last Ninja

05/09/2016 at 01:15 AM

It's a tough one, so I can understand not making it to the end. I'm hoping to finish the game, but we'll see.

VisuaLIES

05/08/2016 at 12:05 PM

I loved this game when it came out.  At one time I even had the standee that retailers used to market the game.  Square definitely tried to incorporate Resident Evil-style gameplay into an RPG (even moreso in the sequel), but it made me wish for a proper RPG with horror elements in a modern setting (come to think of it, maybe that's why I liked Shadow Hearts so much even though the game looks like butt).  The character design and music were great, but it was very short for an RPG (though I never completed the tower (I believe it was the Empire State Building), which probably would have (somewhat cheaply) added to my play time.  

The Last Ninja

05/09/2016 at 01:17 AM

While it's not a long game, its difficulty often causes you to replay sections over several times, making it feel longer than it really is. 

daftman

05/10/2016 at 12:01 AM

I've wanted to play this game for a long time and finally bought it on PSN last year during one of their sales. It's all loaded up on my Vita just waiting for me to have the time to play it. I love how different it looks in setting and themes, especially for an RPG.

The Last Ninja

05/12/2016 at 11:17 AM

Just the modern setting is different (although more and more RPGs now are modern), but being in NYC is also unique, and the creepy horror vibe is great. 

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