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DMC: A Much Belated Review


On 04/14/2013 at 03:41 PM by gigantor21

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Whoo, boy. Where to begin?

Anyone who went on a gaming site over the past year must know about this one. The reboot of Devil May Cry was subject to fan derision from the very first trailer, both for its radical reimagining of the series and Ninja Theory’s involvement. The actual release of the game did little to change the minds of many hardcore fans, who dismissed it as a misguided mess that was way too easy.

I myself have been a fan of the series for years. My feelings for the DMC reboot were more mixed; although I didn’t hate it reflexively like other fans, I was never super excited about it either. My ambivalence proved to be justified upon playing the game, as DMC is a very mixed bag despite having flashes of inspiration.

The combat exemplifies this more than anything. I’m not one of those hardcore DMC heads putting out combo videos on Youtube, so a lot of the changes they made to streamline the controls were wonderful for me. I loved having a single launch button, a proper air dash, and being able to pull enemies towards me and myself towards them. The grappling mechanic expands on what was done with Nero in DMC4, which was the main reason I liked playing as him more than Dante in that game. I really hope they keep those elements in future titles.

What they shouldn’t do again is the angelic/demonic weapon nonsense. Being limited to certain weapons against certain enemies in the heat of battle got irritating really fast, largely because the weapons themselves were also a mixed bag. The demonic axe and the default sword Rebellion were the only two weapons I really liked using. That was an issue in the other games, but it was by far the worst in this one.

The boss battles, meanwhile, were all disappointing. All but a few centered on hitting convenient weak points while dodging super-telegraphed attacks. It was a huge let down from the more tense and varied boss battles of DMCs past; while I'd go out of my way to refight bosses in DMC3 and 4, the regular enemies were more fun to fight in this one. The fight at the end with Vergil was a real letdown as well, coming nowhere near his fights with Dante in DMC3.

On the flipside, I preferred NT’s approach to stages over the previous games. The navigation is focused and straightforward; unlike in past games, I rarely got lost or frustrated with all the random wandering around I had to do. The degree of environmental variety afforded by the Limbo mechanic, which morphs the stages into demonic, potentially dangerous visages, was a far cry from the blatant bullshit rehashing of DMC4. The nightclub stage in particular is one of my favorites in the entire series.

But while they did a bang up job with the setting the game took place in, the story and the characters weren’t handled nearly as well. The writing was shit even compared to past games in the series, and the voice acting was awful almost across the board. Most of the character re-designs were either bland (Mundus) or stupid as hell (Dante, Vergil). This, more than anything else in the game, threw cold water on Capcom and NT's claims that this was the new direction the series needed.

The game also runs horribly on consoles. I played the demo on PS3; I could've lived with the 30 frames-per-second had it not been for the weird tearing issues and constant slowdown. There were several times during the demo where the slowdown would mess up my combos due to missed inputs, which made the experience grating. DMC4, meanwhile, ran at a solid 60fps on consoles; how NT managed to screw up like this, I have no idea. So I got the PC version instead.

All in all, while there were several gameplay changes that the series has needed for years, DMC was a mediocre game overall. Capcom and Ninja Theory spoke of the need for an alternate take on the series to keep it fresh; this did little to convince me, and Capcom’s admission that sales were below expectations proved the marketplace didn’t buy it either. They’d best keep that in mind when they make a sixth entry in the franchise, whenever that happens.

 Score: 6/10


 

Comments

BrokenH

04/14/2013 at 10:54 PM

No surprise the story telling in DMC is still a low point for many gamers. lol. I remember when I first got into the series the writing & dialogue didn't seem so bad but years later I couldn't help but to recognize it as complete campy cheese. (Which in its' own way is still "awesome" in a low brow juvenile kind of way.)

It's good Ninja Theory made the basic enemies more interesting to fight though it's a shame they fumbled a bit with the bosses.

Be that as it may, something about the reboot still intrigues me & I imagine I'll enjoy it when I get the chance to play it!

Thanks for the insightful review,mate!

gigantor21

04/14/2013 at 11:57 PM

Thanks! :)

As to the story, that's the key difference. It was terrible in pretty much all the games, but DMC is made much worse because it takes itself too seriously on top of that. Plus it's when it tries to be funny or witty that the dialouge hits its lowest points ("FUCK YOUUUUUUUUUUUUUUUUU!!!1!")

Ninja Theory simply wasn't up to the task. They had some good ideas, though, which I hope transfer over into future entries.

Super Step Contributing Writer

04/15/2013 at 01:15 AM

A lot of people really liked that Bill O'Reilly spoof boss, whose name I forget, but the clip on Youtube looked like a repetitive boss that could have been written much more cleverly, in my opinion. I did like the design and graphical style of the fight, and I can't fully judge, having not played it, but what I saw underwhelmed me a bit, so I know what you mean about the writing.

The redesign of Dante, though, I kind of liked, but I wouldn't care as much, not being a huge fan (or a huge detractor; I've only played a few minutes of the first part of one of them, I think the first one, and thought it was fine) of the series prior, so ... I'll just play it if I get the chance and then make up my mind, but it's nice to hear another perspective on this.

gigantor21

04/15/2013 at 08:52 AM

And it's not even like Dante was that great of a character to begin with. It's just that this new Dante basically amplifies all his most annoying qualities (immaturity, goofy one-liners and wisecracks) without having any of the charm or coolness of the original.

Like many other aspects of the game, he makes the game feel like a bad alternate-universe fanfic that got a studio and a budget.

Coolsetzer

04/15/2013 at 01:35 AM

I think the whole concept of a reboot for the franchise was mediocre at best. I'm kind of glad that this one didn't do well. Granted, I haven't gotten into the series before, but this one screamed cash in when I saw it come out of nowhere. 

gigantor21

04/15/2013 at 08:49 AM

They tried to pull an Amazing Spider-man and it blew up in their faces.

Also, you need to get the HD collection of the first 3 games. NOW. 3 in particular is the best game in the series. 

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