The ubiquity of phone gaming, and it's creeping impact on the console space, are well documented. The extensive use of microtransactions and the like in $60 titles has been a flashpoint in the gaming community for years. My main concern is that it risks devaluing the base game by making the experience more dependent on paying extra--a well-worn tactic in the mobile space (in game timers, paid weapon repair/upgrades, etc.) that is spreading into retail titles. Hell, one of the leads on Forza 5 pretty much said the game was designed with high-spending "whales" in mind.
I've been thinking about just who is concerned about this, though, and why the long-term demographic trends may make our complaints about these practices a losing battle.
While we grew up with stuff like the Gameboy, DS, and PSP, kids today are doing a lot of their gaming on iPhones and tablets, where these practices are most prevalent. They aren't old enough to remember a time before the App Store and Google Play. And the games-as-a-service approach has been most successful with the younger market; games like Disney Infinity and Skylanders are essentially just $60 platforms for promoting toy sales.
In light of this, I feel the "iOS generation" isn't going to be nearly as angry about things like always-online or microtransactions as we are. The industry seems to be banking on this; Microsoft has gone on record stating that they don't think their initial Xone policies were wrong, but simply too early, while Sony speaks of PSNow as a trojan horse to transition away from dedicated hardware entirely. And there are no shortage of publishers singing the praises of always-connected experiences or microtransactions, and have been foisting both upon us whenever they could.
If the PS5 and X-two are always connected or disc free, will the backlash be as virulent as it was this go round? More of the market will be pliant to such things, and the network infrastructure around the world will be more capable of handling it. The industry as a whole is chomping at the bit to get away from retail as it is; with more and more of their revenue coming from digital sources, the likes of Gamestop and Best Buy will be far less powerful 5-6 years from now. Nintendo is one of the last holdouts who aren't pushing these things, but they're going to be non-entities in the console space until their next box comes out. And it's not like the Wii's success stopped this trend from progressing anyway.
The future of game sales and distribution is going to be interesting to watch over the next couple of years. Interesting, and a bit scary.
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