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RETROspective: History of a Hedgehog


On 10/23/2014 at 11:12 AM by The Last Ninja

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Sonic has been around for awhile and hasn't slowed down much in his 23 years

We all know Sonic the Hedgehog. He's one of the biggest names in gaming today. But how did he come to be? How did Sega manage to hit the sweet spot with their mascot? And how has the blue blur fared throughout the years? Well, it's time to take a look back over the last few decades and see for ourselves. Sonic's history certainly has its ups and downs, but as you'll see, it's fast and frenzied, just like the shoe-wearing hedgehog himself. Before we get to Sonic, however, we have to go back to the very beginning.

B.S.--Before Sonic (1973-1990)

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Sega's very first game was Pong Tron (1973), a very simple Pong knock-off. This propelled them into making more acrade games, such as Pong Tron II, Hockey TV (1973), Bullet Mark (1975), and Heavyweight Champ (1976). Sega released its first console, the SG-1000, in the summer of 1983, but it couldn't compete with Nintendo's NES. Due to this, Sega released the Mark III in 1985, then the Master System in 1986. But these new systems still couldn't compete with the big gray box called the NES. While Sega thrived in the arcade scene (with hits like Space Harrier and Out Run), it struggled to find a foothold in the home market, where NES was king.

During this time, a young Yuji Naka joined Sega to help port their arcade games to home consoles. The first game which Naka headed up was Girl's Garden (1984) for the SG-1000, which was a garden simulator for girls. He was also instrumental in creating the psuedo-3D effects in Phantasy Star (1987) for the Master System. The Sega Genesis was released in 1989, and Sega felt the need to come up with a mascot character to star in his own game (instead of having another arcade port). Naka came up with the idea of a speeding animal, a blue hedgehog, who could change into a ball and zoom around. Sonic was born, and he couldn't have come at a better time.

The Golden Years (1991-1996)

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The first Sonic game was something completely different from typical platformers, causing Genesis sales to increase. Seeing this, Sega quickly made Sonic the Hedgehog a pack-in game with the Genesis, which helped Sega gain 65% of the market share against Nintendo. Sega of America put out ads making Sonic look cool and fast while throwing mud at Mario. It was Sonic who carried the Genesis on his shoulders. Sonic games came out left and right on the Genesis, each one bigger and better than the previous one. Sonic got his own TV cartoon (two, actually, which aired on TV during the same years).

For the first time, Sega succeeded in the console market, and it was all thanks to Sonic. During this time, Sonic also had several games on Sega's handheld, the Game Gear, which was the second best-selling handheld of its day. Sega tried to stay ahead of Nintendo by releasing new hardware and add-ons constantly, but most of these were unnecessary and actually hurt Sega in the long run. Sonic was found on everything Sega put out. In the end, 40 million Genesis consoles were sold worldwide, whereas 49 million Super NES consoles were sold. That's a big chunk which Sega took away from the big N, and most of that chunk can be attritubed to Sonic the Hedgehog.

Sonic Speeds into 3D (1996-2006)

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Sega's 3D console which competed with Nintendo's N64 and Sony's Playstation was the Sega Saturn. Surprisingly, Sonic didn't have a big new game on the Saturn; instead he was in a game called Sonic Jam, which had Sonic 1, 2, 3, and Sonic & Knuckles, plus "Sonic World" mode, which allowed you to control Sonic in a small 3D world. The first real 3D Sonic game was Sonic Adventure (1998) for the Dreamcast. It was exciting to zoom through the levels from a behind-the-back perspective. The sequel, Sonic Adventure 2, was also released for Nintendo's Gamecube, making it the first Sonic game to be released on a non-Sega console. Despite these great Sonic games, the Dreamcast sold poorly and Sega stepped out of the console market altogether. Their flagship character, however, still had his work cut out for him. Sonic would keep running on other consoles.

2D and 3D ports of Sonic games were released on the Game Boy Advance, Gamecube, and Playstation 2. Sonic the Hedgehog (2006) was released on Microsoft's Xbox to celebrate the blue blur's 15th anniversary, but the game was highly criticized for multiple problems and bugs. Sonic and the Secret Rings (2006) was released exclusively for Nintendo's newest console, the Wii. This would be the first of many Wii Sonic games. The Sonic franchise was now 15 years old, and it was showing signs of slowing down, giving us games to grumble about instead of enjoy. But Sonic wasn't ready to quit.

Crossovers (2007-2008)

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Gamers finally got something they had wanted to happen for a long time in 2007. Sonic and Mario, gaming's greatest rivals, were put head-to-head against each other in the same game! Mario & Sonic at the Olympic Games for Wii allowed gamers to have several characters from both franchises compete in Olympic events. This was truly a historic moment in gaming. However, something even better happened the next year: Sonic was included as a fighter in Super Smash Bros. Brawl (Wii). Finally Sonic fans could see the blue blur punch Mario in the face! Sonic and Mario would go on to appear in more Olympic games, and Sonic is also in the newest Smash Bros. game. Such a crossover of gaming giants is something which many gamers dreamed of happening for years, and who says dreams don't come true?

Sonic is Still Running (2008-present)

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The last six years Sonic has starred in more games than Nintendo's plumber. Not only so, but each game is unique and distinct. Sonic Unleashed (2008, Wii, PS2, PS3, Xbox 360) used a day/night mechanic, having the day levels use Sonic as usual and night levels as a werehog Sonic. The game received mixed reviews mostly for the sluggish werehog sections. Sonic and the Black Knight (2009, Wii) took Sonic into mideival days where he fought knights; the game was received with mixed reviews, some saying the gameplay felt broken. Sonic Colors (2010, Wii, DS) focused more on speed, and received quite a bit of praise, possibly being the best Sonic game in the last ten years. Sonic Generations (2011, Xbox 360, PS3, 3DS, Windows) was complete fan service, having both old and new Sonic in the same game; it was also received with mostly positive reviews. Sonic: Lost World (2013, Wii U, 3DS) goes back to focusing solely on speed, but the game was received with mixed reviews, most reviewers citing control problems and design decisions. Perhaps Sonic needs to slow down; his games have been hit and miss for too long.

Sonic Does what Mario Does

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Sonic was originally created as the anti-Mario, and indeed he was. Sonic seemed to do everything different from Mario, and he was blazing his own path. However, as time went on, Sonic simply followed Mario's own path. What I mean by that is that Sega copied much of what Nintendo was doing with Mario by making Sonic do the same. "That's not true," you say, but let me prove it to you.

The first copycat Sonic game was Sonic Drift (1994, Game Gear), which was a Mario Kart clone. Sonic Shuffle (2000, Dreamcast) was a party game in which Sonic characters move around on a board and play mini-games, just like Mario Party. Sonic Chronicles (2008, DS) is an RPG starring the blue blur, an exciting first for the hedgehog, but Mario beat him to the punch with RPGs like Paper Mario and Mario & Luigi. Sega Superstars Tennis (2008, Wii, Xbox 360, PS2, PS3, DS) is a tennis game starring many of Sega's characters, just like the Mario Tennis games. Sonic & Sega All-Stars Racing (2010, Wii, Xbox 360, PS3, DS, PC, iOS) is another Mario Kart-style racer involving many of Sega's characters in carts. So to a certain degree, Sonic has been a copycat; all of these games I mentioned were released after the corresponding Mario games.

A Very Blue Future

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Sonic games are awesome and fun, and I'm glad that the hedgehog is still around. But you have to wonder, what does the future hold for Sonic? He started out as the anti-Mario, but the ironic thing is, the last two years Sonic has appeared exclusively on Nintendo consoles. This means the old saying "If you can't beat 'em, join 'em" must be true. Sonic seems to be most at home on his biggest rival's consoles. Sonic's games over the last ten years have been hit and miss; will Sega be able to finally hit their stride with the blue hedgehog?

Sega is apparently doing a reboot of Sonic with Sonic Boom (to be released on Wii U and 3DS in November), which puts a new design on Sonic characters. A Sonic Boom TV series will also be starting in November, and a comic book series right along with it. But will all of this live up to the hype, or will it be received with more mixed reviews? It seems that Sonic will never regain the glory he had in the Genesis days, meaning he has a blue future ahead of him. His battle against Mario was fought valiantly, but he lost. Still, only time will tell how Sonic will fare in his future games and other media, so don't count this hedgehog out yet; his greatest comeback may be right around the corner.


 

Comments

Super Step Contributing Writer

10/23/2014 at 01:24 PM

I believe I've heard Sega consoles actually outsold Nintendos by a good margin in Europe around the time of Master System and Genesis. Not sure. 

I hope Sonic Boom is good and focuses on speed like it should. I root for the hedgehog. 

Alex-C25

10/23/2014 at 05:20 PM

"I hope Sonic Boom is good and focuses on speed like it should" cough cough.

Casey Curran Staff Writer

10/23/2014 at 08:15 PM

Well, you got half of it right. Colors wasn't that good. Controls needed more polish and Sega still hasn't made a 3D Sonic with level design that really worked for its gameplay. A good first step they should have, but didn't capitalized on. 

Super Step Contributing Writer

10/23/2014 at 09:19 PM

I actually really liked Colors for DS. I assume you're talking about the 3D version though? I wouldn't know about that one. 

Casey Curran Staff Writer

10/23/2014 at 10:20 PM

Yeah, the Wii one. Never played the DS one, but assume it's good since it looked a lot like Rush.

The Last Ninja

10/23/2014 at 11:31 PM

I love Sonic Colors for Wii. It switches between 2D and 3D seemlessly, and is a lot of fun.

Alex-C25

10/24/2014 at 10:26 AM

Yes, I was talking about the Wii version.

Alex-C25

10/24/2014 at 10:25 AM

Another agree to disagree situation then. I found Sonic Colors to be a good step for the right direction, as they focused on the one good aspect of Unleashed (the day levels) and expanded upon it. On controls, I can agree with the Wiimote and Nunchuck combo of the game, but after I changed to the Wiimote horizontally it felt much better, so no problems with the controls.

Damm, why does Sonic has to be a base braker? Undecided

The Last Ninja

10/23/2014 at 11:32 PM

Maybe in Europe, but worldwide Nintendo won the sale war.

Super Step Contributing Writer

10/24/2014 at 12:37 AM

Yeah, I know. I just find it interesting that I've seen Europeans claim having almost a reverse experience from those of U.S. for a certain time period in regards to Sega vs. Nintendo.

Great article by the way.

Alex-C25

10/23/2014 at 05:26 PM

Very nicely done summary. You forgot to add Sonic Heroes though, which was between Sonic The Failhog 06 and Adventure 2. I also wondered about Shadow the Hedgehog, but that depends if you consider that a main game.

Honestly, Sonic already had signs of resurgence with Unleashed and then had it with Sonic Colors definitely (I LOVE that game). It's just that even with that, Sonic still is a base breaker (even here on Pixlbit) and sadly some have a big hate boner for everything Sonic.

Crossing my fingers for Sonic Boom turning out good.

The Last Ninja

10/23/2014 at 11:33 PM

I look at Shadow the Hedgehog as a spin-off game, like the Tails games.

I don't get all the hate against Sonic. He's cool and his games are fun. What's wrong with that?

Casey Curran Staff Writer

10/23/2014 at 08:20 PM

Actually Sonic was on the Neo Geo Pocket Color before he was on the Gamecube. Was a pretty cool game too, I'd say better than any other post-Genesis Sonic's except maybe Rush. I'd like to see Boom do well too.

What I expect though is a decent game with potential that could be something great, just like with Colors, Generations, and Lost World.  But I'm still more optimistic than I've been in years for him because of the cartoon. If that's a success, then I know they'll stick with Boom and maybe create a sequel that really nails it. Not like 1 is really that good looking back anyways, it was just different. Sega's been giving plenty of Sonic 1's, but no Sonic 2's.

The Last Ninja

10/23/2014 at 11:36 PM

You're right! What I should have said is the first sonic game on a main console that is not Sega related. Here's hoping Boom is awesome.

Cary Woodham

10/23/2014 at 08:59 PM

One thing I would've noted in the pre-Sonic era were the many other mascots SEGA had.  Opa-Opa, Alex Kidd, and even Flicky served as a mascot and showed up in other SEGA games as power up icons or cameos.  Flicky is especially notable since the birds in that game have appeared in most other Sonic games, and some Sonic titles have even adopted the gameplay of the original Flicky title.  I wonder if Yuji Naka worked on Flicky?

Speaking of Yuji Naka, he didn't come up with Sonic right away.  His first idea for a mascot character was a rabbit who could grab onto things with his ears.  That type of gameplay proved too complicated for what Naka was going for, but the concept returned many years later in a game called Ristar (which I thought was a better game than Sonic).  And before Sonic was a hedgehog, he was actually going to be an armadillo.  But combining jumping and attacking made more sense with a spiky hedgehog, so that's what he went with.

I'd like to see that Sonic Boom cartoon, but Dish Network and Turner are under negotiations right now, so I can't watch Cartoon Network on my TV until they settle things, and that's the station that Sonic Boom will be on!  Ugh!  I bet Tails will be cool in it, too.  I've seen it a million times, but Knuckles new look still cracks me up!  He's been working out!

Good article, though.  Later!  --Cary

The Last Ninja

10/23/2014 at 11:39 PM

Thanks, Cary. You could tell that Sega was really trying to come up with their own mascot that could carry their systems. Sonic was simply the lightning in the bottle they needed.

I knew about the rabbit and the armadillo, just didn't want to take up space explaining all of that. But it's certainly interesting.

KnightDriver

10/24/2014 at 03:07 AM

I have Sonic Chronicles and want to play it sometime.

Coolsetzer

10/26/2014 at 04:45 AM

You forgot about the Sonic GBA games. Those were so much fun!

The Last Ninja

10/26/2014 at 03:21 PM

Well, I did mention Sonic games were released on the GBA. Yeah, those are fun games too.

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