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What's With All the Sonic Hate?

I channel my inner '90s mascot attitude and explore a recent troubling trend.

At last year’s PAX East I attended a panel hosted by one of the marketing magicians for Sega of America in the '90s, Al Nilson. At that panel I got up to ask a question about the NEMO project he worked on in the late '80s, but before I did I told this quick story about the time I borrowed the first Sonic the Hedgehog game off my friend when it was first released:  While I was at home being blown away by the technical achievement of Sonic Team’s new baby, my friend called me and said his mother was mad he lent out his new game and was making him come by in a couple hours to pick it up. Since my time was now limited to how much of this amazing new game I was going to be able to play,  I decided to hunker down and try to beat the game before he came to get it. I focused and played as carefully as I could. I ended up beating the game without continuing and with all the Chaos Emeralds. I had the honor of telling Al Nilson it was one of the best "Gaming Zen" moments of my life. He appreciated my story and my love for Sonic.

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3D Sonic the Hedgehog 2 - Launch Trailer

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3D Gunstar Heroes - Launch Trailer

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3D Out Run - Launch Trailer

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Who Would Win?

Battle of the Ninjas

Hey hey hey, week three of Who Would Win is here!

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3D Sonic the Hedgehog Review

The most ‘90s gaming character out there, now in futuristic 3D.

It’s fascinating to go back to the original Sonic the Hedgehog after so many years and so many new entries in the series. These days, everyone wants to convince you that Sonic is a game all about speed. Without it, it’s simply not the same – not like the original titles on the Genesis. What the original game has reminded me of is that Sonic is a platformer first and foremost and a game about speed second. Very rarely does Sonic hit breakneck speeds in his debut; more often than not he’s taking calculated jumps in a sidescroller that’s merely more mobile than the one that features his Italian plumber counterpart.

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3D Galaxy Force II Review

A Star Fox clone this is not.

Looks can be deceiving, particularly in the case of 3D Galaxy Force II. After watching a bit of footage of the game, I thought I was in for a fantastic Star Fox-like experience, piloting through space, taking down enemies and battling epic bosses at the conclusion of each level. While these are things you’ll do throughout the game, it never exhibits the finesse of the Star Fox series and the imprecise controls ensure that most players aren’t going to get much out of this particular 3D Classic.

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3D Shinobi III: Return of the Ninja Master Review

Takin’ it back to the old school ('cause I'm an old fool).

As an SNES kid, there’s a sizable selection of Genesis classics that I’ve never had the opportunity to play. With the exception of the first game, the Shinobi series unfortunately falls into that category. However, thanks to Sega’s recent efforts to 3D-ify some of their classic Genesis titles, I’ve finally been able to give Shinobi III: Return of the Ninja Master a shot. I’m happy to report that not only is this title still fantastic today, but that M2 has done a phenomenal job in bringing this game to the 3DS.

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Sega Vintage Collection: Alex Kidd & Co. Review

Alex Kidd should be better since his company is comprised of ninjas and motorcycles.

Sega is no stranger to porting its greatest games over to new consoles. They re-release their games more than Disney re-releases their animated movies. Luckily, Sega doesn't lock their classics up in a metaphorical vault and in fact are now bundling three of the company's older games into one collection. One of the first in this new approach is Alex Kidd & Co., which includes Alex Kidd in the Miracle World, The Revenge of Shinobi, and Super Hang-On. A slapped together group if there ever was one, but does such a variety of genres work in its favor?

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Established 1993

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