4 Great Reasons to Make Pikmin 3 a Wii U Launch Title Besides 'Pikmin Is Awesome And Would Look Amazing In HD'
On 08/10/2011 at 04:30 PM,
by
Matt R
Ready for launch?
Pikmin 1 and 2 were two great GameCube games and some of Miyamoto's most original efforts. A strategy game involving anthropomorphized flower-sprouting plants that could be commanded to retrieve spaceship parts and attack enemies was completely unconventional to say the least. It was also a lot of fun.
With a sequel confirmed for Wii U, I think that making it the flagship launch title would be a great idea for several reasons:
- Show that Nintendo isn't reliant on Mario, Luigi, or Nintendoggies for success.
- Expose the game to a new generation in a way that a later release date wouldn't, possibly leading to a Pikmin 4 sooner rather than later.
- Set the tone for the Wii U as not just for casuals, but for diminutive alien spacemen gamers as well.
- The promo potential for the Wii U launch would be to show Olimar as a small but daring leader up against monstrous foes that commands the attention of the masses. Just like... Nintendo.
The game has been in development for years. They wouldn't need to start from scratch and if they started moving assets to Wii U hardware now, the gameplay and bugs and other issues could be ironed out in time for November 2012.
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