Forgot password?  |  Register  |    
User Name:     Password:    
News   

Project Cafe Coming Early 2012?

According to Majesco, their title Zumba Fitness 2 will arrive on Wii this holiday season and "another-to-be announced platform in early 2012."

A Majesco press release may have spilled the beans on the upcoming release date of Nintendo's to-be-announced system known now as Project Cafe. Zumba Fitness 2 is due for release on Wii this holiday, but it will also be coming to "another-to-be announced platform" in early 2012.

Of course, this is no solid confirmation, as they could be planning a release on either the PlayStation 3 or Xbox 360, but are refusing to announce it at this time to give Nintendo some timed exclusivity on the game. The first title did see release on both the Xbox 360 and PlayStation 3 with Kinect and Move support, so the to-be-announced platform may indeed be either of those.

However, given that the title isn't a major release, it's unlikely that any deal will have been struck to give Nintendo timed exclusivity on the title. A release of early 2012 would validate some of the floating rumors and given the definition of early, it may even come in Nintendo's 2012 fiscal year as stated in their investor address.

Press Release


MAJESCO ENTERTAINMENT EXPANDS ITS #1 SELLING ZUMBA® FITNESS VIDEO GAME FRANCHISE WITH ‘ZUMBA® FITNESS 2’ COMING TO Wii™ THIS HOLIDAY

Join the Millions Already Shakin’ It with the Zumba Fitness Video Game and Get Your Groove On to Hot New Music, Dance Styles and Electrifying Routines!


EDISON, N.J., May 10, 2011 – The ultimate interactive Dance-Fitness Party™ is about to make an encore appearance in your living room! Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, along with Zumba Fitness® LLC, today revealed plans to release Zumba® Fitness 2, the sequel to the best-selling dance-fitness video game since its release in November 2010. Developed by Zoe Mode, Zumba® Fitness 2 will launch on Wii™ this holiday season and another-to-be announced platform in early 2012.

“We’ve seen an overwhelming demand for the next iteration of the franchise and I can promise you that Zumba Fitness 2’s new and improved features will challenge Zumba enthusiasts and entice new followers to join the party,” said Jesse Sutton, Chief Executive Officer, Majesco. “The Zumba Fitness franchise of video games connects the exhilarating Zumba dance workouts loved by millions with uniquely interactive console platforms that are accessible and fun for consumers of all ages.”

Featuring more than 30 hot new music tracks, electrifying choreography, a huge variety of new dance styles and brand new arenas, Zumba® Fitness 2 invites players to dance their way into shape with a fun and proven program. The successor to the best-selling original, Zumba® Fitness 2 gets players moving with world renowned Zumba® creator, Beto, and celebrity instructors Tanya Beardsley and Gina Grant as they guide you through each exhilarating routine ranging in style from Merengue and Samba to Indian and Latin Pop. The all-new progress tracker adds up calories burned, grades dance styles, and displays trophies, stats and overall rank. Playing in Single Song, Full Class or Zumba Party modes, players will have a blast with this unique dance fitness experience that shapes, tones and transforms their bodies while leaving them with an endorphin high.

Additional Zumba® Fitness 2 Features:

Shake it in Style – From fan favorites like Salsa and Reggaeton to all new styles like Bellydance, Axe, Latin Pop and Pasodoble, players can choose from more than 20 dance styles.
Customize Your Experience – Select from more than 30 tracks in Single Song mode, take a class designed by Beto, Gina Grant or Tanya Beardsley, or craft your own playlist in Zumba Class mode. Invite your friends to join the fun in Zumba Party mode that supports up to 4 players. You can even take it slow in Learn the Steps tutorial mode before you dive into the choreography.
Location, Location, Location – Dance it up in five new, dynamic environments from a Miami Yacht to a Los Angeles nightclub.
Superstar Instructors – Dance and interact with top Zumba instructors Beto, Tanya Beardsley and Gina Grant. You can even customize each instructor’s outfit with the hottest Zumbawear™ styles.
For additional information about Zumba® Fitness 2 and Majesco’s exciting line of products, please visit www.majescoentertainment.com.


 

Comments

Our Take

Nick DiMola Director

05/10/2011 at 02:36 PM

This is an interesting development. I don't know that there's any reason to doubt that this is Cafe related, so the question is, what does early mean?

Seems like it could actually coincide with this year's 3DS launch, which feels like an awkward launch time, but could play out big for Nintendo. If there are a number of titles available by holiday 2012, Nintendo could have some stand out title by then that makes a strong case for casuals to pick up the system, especially if they don't have something like Wii Sports available for launch.

I guess we'll see what happens, but I'm thinking we are going to continue to hear more on Cafe before E3 hits.

Jason Ross Senior Editor

05/10/2011 at 04:26 PM

I think a lot of third parties are looking to port over their holiday releases to this Nintendo console for the launch window.

I'm not sure if that's a good thing or a bad one.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Press Release

MAJESCO ENTERTAINMENT EXPANDS ITS #1 SELLING ZUMBA® FITNESS VIDEO GAME FRANCHISE WITH ‘ZUMBA® FITNESS 2’ COMING TO Wii™ THIS HOLIDAY

Join the Millions Already Shakin’ It with the Zumba F...

Read More...

Hot Story

Super Baseball 2020 Review Rewind

With the year 2020 and the MLB World Series well underway, there’s no better time than now to talk about Super Baseball 2020. In 1991, SNK- the famed developer of such blockbusters as Metal Slug and Aero Fighters- released their spin on America’s favorite pastime in the arcades. Two years later, it was ported to the Sega Genesis with NuFX and Electronic Arts handling the programming and publishing. With its futuristic setting and easy controls, the game offered a level of enjoyment missing from baseball’s more realistic interpretations on the home console platform.

Read More...

Support

Related Content