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Nintendo 3DS XL Getting Circle Pad Pro Accessory

That's right, it's going to get even bigger.

When Nintendo announced their newer and bigger model of the 3DS, gamers immediately took notice that the system lacked a second circle pad, which was added to the current model via the Circle Pad Pro attachment. Despite the XL lacking a built in second Circle Pad, Nintendo hasn't abandoned support of dual analog control.

The latest issue of Famitsu confirms that Nintendo will release a version of the Circle Pad Pro accessory that fits the 3DS XL. Japanese markets will see the new version of the peripheral sometime later this year; however, everything is still up in the air in the west. If the accessory does release outside of Japan, it's unknown if it too will be exclusively carried by Gamestop.


 

Comments

Michael117

07/06/2012 at 01:30 PM

Dumb. Nintendo designers really shot themselves in the nutsack when they designed the orignal 3DS and they're still paying for it and likely feeling silly. You can tell they aren't happy with the design of the line but they can't really do anything about it at the moment besides release silly extensions that give you the functionality they should've had from the get-go on the original 3DS. The designers made a big mistake in the beginning and now they probably have to swallow their pride every time they see the stupid Circle Pad Pro accessory. Players want it, I'm sure developers would like it, Nintendo wants it, but everybody has to settle for a lame accessory just to satisfy a basic need like a second circle pad lol.

Nick DiMola Director

07/06/2012 at 01:32 PM

I agree, it definitely should've been there from the beginning. At this point they're kind of in a corner in that they can't afford to fragment the market by incorporating it into a new model of the system.

Joaquim Mira Media Manager

07/06/2012 at 01:35 PM

You don't really need the CPP, and besides isn't it the developers job to find ways to implement unobtrusive controls to better the players experience with less frustration?

Michael117

07/06/2012 at 01:40 PM

It's the devs job to make a good game with the tools and functionality given to them. It's the platform designer's job to give the functionality people want. Nintendo's designers failed to give people what they wanted in the functionality with just that one element of design. It's not really my opinion anymore either, the data and feedback speaks for itself. If it wasn't a big deal people would be asking for it and Nintendo wouldn't be spending money to dish out silly accessories pertaining to it.

Michael117

07/06/2012 at 01:57 PM

The ones out at the moment might not need another stick, but getting another stick won't inhibit them. It'll allow more variety and freedom to designers and gamers. A second stick doesn't detract from the situation in any way so there's no reason to oppose it really. Saying it's unimportant is like saying a second thumbstick on the 360 controller is uncessary because I don't need it when I play an old Doom game in the XBL Arcade.

Actually I probably do use the second stick when I play Doom, I wasn't thinking about that enough. The second stick is just a good idea because it won't necessarily make the current 3DS games obselete, you'll still be able to play them and have that functionality, but you'll also have expanded functionality.

Just because current games don't need a second stick doesn't mean future games should be deprived of the option.

Joaquim Mira Media Manager

07/06/2012 at 02:08 PM

I didn't say it was unimportant, but making the best with what you can have is what is important.

Another thing is what people want, and what they can get. Don't you notice that there is quite a difference in numbers of what the "internet people" want and the respective sales of this wanted thing? How many flops happened because of for example IGN's game campaigns. I'm not saying that publishers weren't at fault for jumping in on the wave to see where it took them. It's like on YouTube, too many "first" and nonsense comments that you can't really take it seriously. All I can say is that there is a lot of "want" on the internet without any means to assert it's intent.

Michael117

07/06/2012 at 02:16 PM

That's true, they should always do the best with what they have. I just think a second stick should be one of the simple things they should have lol. You can make great games without a second stick, Nintendo has done it plenty times before. There are mountains of great games to play across the DS lines. It's been a long time though, I don't see a need to release new lines of the DS unless you add something like a second stick. Just taking a DS and making it have 3D doesn't really sell me. Taking it and making the screen bigger (3DS XL) doesn't sell the platform to me either. You could just go get an older DS from a different line, have more games to play, and forget the 3DS exists.

If they're creating this new DS line and the only catch is 3D I don't see why it matters. A second stick might make it more interesting and give developers and players more options.

Joaquim Mira Media Manager

07/06/2012 at 02:22 PM

Fair enough.

Michael117

07/06/2012 at 02:31 PM

I haven't done handheld gaming since gameboy color, and I've been looking to get into it because I think it's a lot of fun and there's games I want to play on both DS and Vita, but there's so many options now especially with how many various DS versions there are, that I don't know where to start. I wanted the 3DS to be the one for me to jump on but I'm not sold on that line yet.

Joaquim Mira Media Manager

07/06/2012 at 03:26 PM

Ah, I see you're predicament. It's just a matter of waiting until the right option is available for you.

Joaquim Mira Media Manager

07/06/2012 at 01:45 PM

Can you tell me which new 3DS games, not ports, that need another stick?

Angelo Grant Staff Writer

07/12/2012 at 12:53 PM

In case of emergency, Circle Pad Pro XL may also be used as a flotation device. *ba-dum pissssssssh*

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