Capcom shows off using the drawing mechanic to attack and solve puzzles in the upcoming sequel to the critically acclaimed Wii/PS2 title.
A decent lead-in to Dead Rising 2 that sticks to the basics without any frills.
Nowadays, it’s common for many games to receive additional expansions some time after the title has released. However, Capcom decided to do things a bit backwards with Dead Rising 2 by creating the prologue, Dead Rising 2: Case Zero. This quest allows players to be acquainted (or reacquainted) with the controls and gameplay of its predecessor, while familiarizing them with some new additions to the Dead Rising formula.
Today, I run down some news that interests me in the video game world. What news? In general, you'll have to listen to find out!
This flight game is not meant to be played with anything but a flight stick.
I'm not much of a flight sim guy. The games have never really been forced in front of me, so I've never really had a reason to get into them. As you might imagine, Tom Clancy's H.A.W.X. 2 is mostly foreign territory for me, as the title straddles the line between flight sim and arcadey flight game. With the exception of The Sky Crawlers and one of the Ace Combat games, I really have little experience with the genre and I have few expectations of what it should be. With that being said, H.A.W.X. 2 didn't make a convincing argument for me to invest more time in the genre. Unvaried objectives and out of place, filler UAV missions truly drag down the experience in the game's single player mode.
Wahoo!
Yes, indeed. While I waited in the Zelda line at E3 this past year, Charles Martinet showed up!
Not a great catch.
Do you like to throw big sticks? Do you like to hurl discs and watch them soar through the air? Do you like to swing hammers around and let them loose, seeing how far they fly? Do you want all of this without the hassle of other Olympic events? If you answered “yes” to any of these questions, Triple Throwing Sports may be the game for you.
If you're thinking this is the iteration that reinvents the gameplay of Worms 2... think again.
For twelve years now, Team 17 has released countless iterations or the Worms franchise. Being a huge fan of Worms: Armageddon back in 1999, I was curious to see what Worms had done with over a decade of changes and countless iterations of the series. Upon playing the game, it was pretty disappointing to see that not only has the game changed very little in its long history of releases, but during gameplay I found the physics and weaponry to be slightly inferior to its classic '90s counterpart.
A look at the decision to use a cartridge-based format on the Nintendo 64
As forever a fanatic of all things Nintendo 64, I’ve sometimes wondered what the system would have been like if it had used compact discs as opposed to cartridges. All too often, the system is labeled as a failure or a mistake, with the insistence of sticking to cartridges as the primary reason. It’s pretty easy to look back so far into the past with the knowledge of today and pick out bad ideas, but during the time, no company had such luxury. With the fourteenth anniversary of the North American Nintendo 64 launch just passing a couple days ago, let us take a step back to 1996 and get a feel for the perspective of the world’s most successful videogame company who lost their lead in the market simply by doing what they love.
Hot on the heels of Summer of Arcade, Microsoft offers a special return on Live Arcade investments
Considering the program a "Thank-you Gift," Microsoft announced that those who spend 2400 points on specific content during the month of October will receive 800 points back.