Forgot password?  |  Register  |    
User Name:     Password:    

Sonic Generations Hands On Preview

Sonic didn't fair well on the PlayStation 3, but how does it play on the 360?

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.


- PS3 version of the game was choppy and had a bad framerate. Bad showing, but isn't final version of the game so.

- Xbox 360 version demoed.

- You maintain speed and momentum unlike Episode 4

- Spin Dashes are a bit odd. Run up a ramp after spin dashing will return Sonic back into neutral position rather than keeping him in a ball

- Spring boards work weird, can't hop into a ball by hitting down, but will stay in a ball if you spin dash into the spring board

- Classic Sonic levels hold up and still feel like their original counterparts

- there are some improvements to the older enemies that don't actually become a detraction from the experience.

- Jumping feels a little sticky, which is awkward. Might've been a display issue in the animation

- Overall it was fun in Act 1

- Act 2 uses the new style, Sonic Rush in nature. Boosting is available in these stages.

- Gameplay here is more twitch based because of the extremely fast boost. Rail Sliding? is available here as well as the homing attack

- These stages are tough as a result of these mechanics

- Can homing attack backwards, so you need better timing

- It's also possible to do tricks in the air by moving the control sticks in the opposite direction. This helps fill the boost meter.

- Act 2 - like a mix of Rush and Unleashed

- Overall the game demoed decently and worked pretty well. Cautiously optimistic.

- Classic sonic here should be enjoyed by old timer fans as well



Log in to your PixlBit account in the bar above or join the site to leave a comment.


Hot Story

Nerds Without Pants Episode 251: In Samus We Trust...I Guess.

Welcome back to Nerds Without Pants! This week, we shout out some of our favorite women in games, be they characters, developers, content creators, and more. Then we talk about a couple bad games and a couple better games before pitting Zelda against Dragon Quest in a cage match.