A hodgepodge of survival horror concepts wrapped into one disastrous mess.
If there’s one thing that’s clear about Amy, it’s that developers, VectorCell, were in over their heads. Borrowing concepts from many of the popular titles in the survival horror genre, Amy attempts to mix puzzles, stealth, combat, escort missions, and even psi-powers in a post-apocalyptic setting crawling with aggressive monsters. The ambitious downloadable title fails to provide the necessary polished gameplay and is host to numerous technical issues, as well as poor mechanics and antiquated design.
Due to a change in pricing, the PSN version of the game will be a week late.
Lexis Numerique and VectorCell have announced that their upcoming title Amy will be delayed by one week on the PSN. The reason is because "changing a price in the PlayStation™ Store system takes some time because of technical reasons linked to the servers."
The downloadable survival horror game is due for release in just one week.
Today, Lexis Numérique announced the release date for Amy, their upcoming survival horror game for the PlayStation Network and Xbox Live Arcade. After being delayed and missing its initially scheduled fall 2011 release date, players will be able to take on the unique quest starting January 10 on PSN and January 11 on XBLA.