Destined for satisfactory
If there’s anything I will never call Destiny, it is modest. Bungie’s latest creation has been touting itself as the next evolution of shooters and the defining game of the eighth console generation. Some time with Destiny has proven these claims to be completely overblown. Not even close. Yet Destiny still delivers a solid, fun game with more than enough content to keep players busy.
Tales from Old Russia, and Beyond.
Upon landing in the baron, vast and alien infested land of Old Russia, I realized that though I had an objective before me, there was a lot more in store for me than a linear story mission. I walked over a cliff, and a batch of enemies spawned. Using familiar shooting controls, I was able to dispense of them rather quickly. Not too soon after, I turned around only to see another adventurer, who happened to be a friend of mine. Destiny began to click with me at this point, as I realized just how seamless the matchmaking process was. I called my friend over, and we created a fireteam - or a party - and continued to explore the land. As we did, we witnessed another group, fighting off their own group of enemies. One of them fell in battle, and I asked my friend, “Should we go and help them out?” These are the kinds of scenarios that make Destiny one of the more interesting games coming out this year. However, this aspect is only one of many different reasons why I was hooked during the E3 weekend Alpha.
The PS4's opening salvo for the console wars is a lethal one.
The legacy of the PlayStation brand is an interesting one. Back in 1995, Sony was the scrappy underdog, and fought tooth and claw to ascend to the top of the video game heap, crippling Sega and putting Nintendo on shaky ground for the first time ever. The PlayStation 2 cemented their dominance over the market, with tons of instant classics released for the console. But by 2005, Sony had gotten soft, comfortable at the top. Their hubris was easy to see, and even the biggest PlayStation fans have to agree that they made some bone-headed moves at the beginning of the PS3’s life cycle. If one thing was made abundantly clear at Sony’s E3 press conference, it’s that they’ve come to reclaim their fans, as well as win over a whole new host of them.