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Super Mario Bros. 2

Super Mario Bros. 2 Review Rewind


If you told me when I was a kid that Super Mario Bros. 2 was merely a localized version of a pre-existing game from Japan, I wouldn’t have believed you. But in fact, that’s precisely what Nintendo did for the US release of the next chapter in the Mario series. This was mostly due to the fact the original Japanese sequel was nearly identical to Super Mario Bros., only with slightly improved graphics. There was also concern that the game’s high difficulty would be off-putting for American audiences. The solution? Take Doki Doki Panic, swap out the main characters, slap a “Super Mario Bros. 2” label on that bad boy, and you’ve got yourself Nintendo’s best-selling game of 1988.

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Double The Fun? - Mario Mania #2

Two games in one part! Can you guess which one I like better?

Different things usually happened with Nintendo in two completely different continents. While the NES arrived in 1986 in North America, Japan was already in its third year of Famicom glory. Nintendo’s then-released Famicom Disk System introduced the battery back-up save feature, eliminating the need for long over-drawn password saves. Games like Metroid and The Legend of Zelda greatly benefited from this innovation. It was also this year that Nintendo saw fit to release a sequel to Super Mario Bros, appropriately titled Super Mario Bros. 2. This was a completely different Super Mario Bros. 2 than the one North Americans got in 1988. So what in the world happened?

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