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#Jumping

Jumping Flash! Review Rewind

Better hop to it.

Ever since the Atari 2600 debuted in 1977, it's been fairly customary for at least one game developer to bring something new to the table just in time for the launch of a new gaming system, or soon after. In 1995, developers Exact and Ultra gave us a little ditty called Jumping Flash-- a game with roots that can be traced back to Exact’s previous 3D platformer Geograph Seal on the Sharp X68000. I remember playing a demo of Jumping Flash back in 1996. After a few minutes of leaping and smashing enemies on impact, I knew I was in love.

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Backloggers Anonymous Alundra Part 2

Respect and spoilers

You know who deserves respect? Anybody who finishes this game. Seriously. While we generally came away from Alundra with really positive feedback, some of those puzzles were either frustratingly difficult to the point of seeming almost unfair, or just trite and boring. Untangling word puzzles to talk to dead saints in a particular order isn't really anybody's idea of a good time, neither are some of those pillar-pushing puzzles. But hey, if you pulled it off and wanted to hear what we thought (or even if you gave up), click on the play button and find out.

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Ah! Heaven Review

The debate about the existence of Purgatory has been resolved! You can experience it yourself for an affordable 200 DSi Shop Points.

Boy, since jumping in video games is a lot of fun, it’s gotta be really great to play a whole game that lets you just jump, jump, jump all the way to Heaven!  Ducking? Pshhhhh.  Shooting?  Lame.  Variety?  Pass.  All we want is that sweet, sweet jumping!  These and other idiotic statements must have been scrawled down during some malformed focus group of imbeciles when the developers of Ah! Heaven were doing preliminary planning for their amazingly boring platformer.

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