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#stealth

Middle Earth: Shadow of War Review

Three fourths epic.

When I reviewed Middle Earth: Shadow of Mordor, I elected to tell a personal story of my journey through the game in lieu of a traditional review, since it best represented the strengths of that title. As I was playing through its sequel, Middle Earth: Shadow of War, I wanted to do the same thing. Unfortunately, there are enough complexities with this release that story time will have to wait for another feature. Shadow of War is simultaneously the most fun I’ve had all year and one of my disappointments for 2017.

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Hitman Review

You haven't lived until you've killed someone as a yoga instructor while your target is in Tree Pose.

When I reviewed 2013’s Hitman: Absolution for PixlBit, I talked about how I had to put aside my expectations of what I thought a Hitman game should be and instead look at what IO Interactive had actually made. Ultimately I enjoyed Absolution, but I was left hungry for a game that gave me the same stealthy thrills as Hitman: Blood Money. When it was announced that there would be a new Hitman game released episodically over the course of 2016 I didn’t know what to expect. Would it be a follow up to Absolution, or would it be a return to form for the series? Well friends, tighten your red ties and grab your fiber wire, because Agent 47 is back in a big, big way.

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Middle-earth: Shadow of Mordor Review

He is the snake to my mongoose. Or the mongoose to my snake. Either way, it’s bad. I don’t know animals.

I could write a perfectly standard review of Middle Earth: Shadow of Mordor. I could go point by point and explain how this is a third person action game with heavy emphasis on stealth and melee combat in the vein of Batman: Arkham Asylum/City. I could talk about the great graphics and the satisfying fighting mechanics, and how some of the stiff animation and problems with context-sensitive button prompts are the reason why it doesn’t get five stars. I could do all of that and you would have a good idea of what Shadow of Mordor is, but you wouldn’t understand what makes it new and special. So I have a different idea.

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Dishonored: The Brigmore Witches Review

Bestill my mechanical heart, Dishonored has returned to greatness.

The previous piece of Dishonored DLC, The Knife of Dunwall, left me feeling slightly let down. Although it had the basics I loved from the main game – multiple pathways, interesting powers, and stealthy maneuvering that was top notch – the story and environments weren’t up to the new franchise’s high standards. The Brigmore Witches washes away all of my misgivings and brings things back my lofty expectations for the franchise.

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Metro: Last Light Review

Light at the end of the tunnel.

Metro: Last Light's first achievement may be the fact it exists. As a sequel to an atmospheric first-person shooter adapted from Russian literature, it was already a risky game before development even started. Bad working conditions, delayed release, and THQ's bankruptcy followed. Yet despite everything going against it, Last Light has emerged from the darkness to become one of the year's best games so far.

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More Dishonored DLC on the Way

The Knife of Dunwall releases on April 16, 2013

It's no surprise at all that there's more DLC coming out for Dishonored, but what may take you for a loop is that you won't be playing as Corvo this time around.

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Johnny Impossible Review

UFO gives us more of what it does best.

The 3DS eShop can be a dangerous place. Littered with just as much shovelware as gems, it can be tough to know what you're getting into after a brief skimming of the media associated with a given title. In the case of Johnny Impossible, the association with publisher UFO should already be enough to make your spidey-sense tingle, but if you’re still on the fence given its Metroidvania gameplay, let me assure you, it’s no diamond in the rough.

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Dishonored Review

Cynicism is silently assassinated and fed to an overwhelming swarm of rats.

Something is telling me that I need to unleash my inner cynic and find ways to trash and nitpick Dishonored after it received so much hype.  I tried my best to find things that were poorly done or off-putting.  All that effort was a waste because everything I found wrong with the game was so minor and unimportant that it made realize that I don’t think I’d change a single thing. Dishonored is one of the rare instances where all of the pre-release excitement and anticipation is completely justified and I’m happy to get to pour on additional praise.

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