The Halloween special we finished before Christmas. We're just that lazy.
First off, I'm sorry about the audio. Technical issues caused my feed to sound a little on the distorted side. It's not horrible, but it's noticeable. I believe I've found the cause of the problem and fixed it, but unfortunately this recording is what it is.
What is a podcast, but a miserable pile of opinion!
So, this was supposed to be a Halloween special, but clearly we're a little bit late for that. Oh well.
O Igarashi, where art thou?
As a game critic, it can be extremely difficult to set your expectations aside when playing a game for review. At this point in my “career,” I’ve become quite adept at seeing a game for what it’s worth and reviewing it without allowing my expectations to impact my assessment. I found this extremely tough to do with Castlevania: Lords of Shadow – Mirror of Fate. I, like many others, expected something similar to a post-Symphony of the Night 2D Castlevania, but Mirror of Fate only resembles these titles on the surface. Digging deeper, it’s clear that Mercurysteam has merely converted the Lords of Shadow experience into 2D, placing the larger focus on combat, with only a minor emphasis on puzzles and exploration.