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The Wolf Among Us - Episode 3: A Crooked Mile Review

He’ll huff, and He’ll puff…

*This review contains minor spoilers*

The latest episode in the “Fables”-inspired Wolf Among Us was an interesting reminder of the strengths of this mode of storytelling. While the previous episode was hindered by slower moments and a lot of buildup, this one ramped things up a bit by continuing the mystery and introducing new characters. By throwing a slew of tough and divergent choices my way, “A Crooked Mile” helped remind me why this series can be just as effective as The Walking Dead.

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Backloggers Anonymous Final Fantasy X Part 1

Super reductive description of this game: bros, babes, Bermuda shorts.

It's time for another three parter here at Backloggers Anonymous! Angelo is joined by Jaime and Julian to talk about a pretty big game that two thirds of the cast have never played: Final Fantasy X. Now, after a three hour FF episode of Nerds Without Pants you might think that Julian doesn't have much more to say about fantasies that are final, but you would be wrong. Seriously, we can't get this guy to shut up!

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Mario Golf: World Tour Review

Nearly a hole in one.

After Mario Tennis Open, I was a bit weary of the next Mario sports game to hit the 3DS. It looked the part, but it didn’t have the same heart and soul of past entries in the series. Thankfully, Mario Golf: World Tour has restored my faith in the series as it carries that undeniable charm and addictiveness that makes the Mario sports games so enjoyable. However, it’s not without its share of ugly blemishes, namely a thin single player mode that feels like it was chopped in half for the sake of DLC – something I never would’ve expected from Nintendo.

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Tour de 64: Duck Dodgers starring Daffy Duck

Duck and cover!

Not about to let Disney's Donald Duck hog all the fame and fortune, Daffy Duck starred in his own Nintendo 64 platformer as well. Unfortunately, this is another case where I'm not very familiar with the source material, having seen the show maybe a few times when I was younger and don't remember a lick of it. However, the game is plenty decent enough to stand on its own, or maybe it's just my love of platformers talking.

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Nerds Without Pants Episode 45: Two Nerds, No Topic

Where we talk about stuff. And things.

We're a man down this time, so listen to Julian and Patrick talk about a bunch of stuff that nerds who do not wear pants would talk about. What are those things? Good question?

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Luftrausers Review

Kill the skies.

The wonder of some indie games that go for that retro aesthetic is they kind of live up to our brain’s memories of what those old games were like, without the warts we seldom remember.  Sort of like a period film, it might not be like how things really were, but while catering to our modern tastes, a finer piece of art is sculpted, one that has learned the mistakes of the past.  Luftrausers is a game forged out of what once was – not only with its 8-bit aesthetic, but also with its satirical Nazi artwork.  Both of these themes work for and against it, but overall what we have here is a great game that is a commentary not only on the past, but on the future. 

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TitanFall Review

Stand by for chaos.

With the large amount of hype and high number of preview awards given to TitanFall, it naturally has a lot to live up to. This goes double as it expects to do so solely online, banking on providing a new experience rather than one brimming with single player content. It seems to embody a new console generation in how it feels refreshing and new, yet it doesn’t show off graphical horsepower or introduce bells and whistles not possible on older technology.

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Nerds Without Pants Episode 44: Turnbuckle Talk

It's still real to me, damnit!

Ladies and gentlemen, boys and girls. ARE YOU READY TO PODCAAAAAAST? Well, good, because Patrick and Julian are joined by JD and fan favorite John Gholson to talk about some rasslin'. It might not be everyone's cup of tea, but if you aren't a wrestling fan this episode of Nerds Without Pants just might help you understand why some of us are.

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Castlevania: Lords of Shadow 2 Review

It’s a curse to play such horrible garbage.

Imagine for a moment that you’re the world’s perfect predator, and you have an open and sprawling city that is now your playground after being at rest in the shadows for hundreds of years. You’re sneaking up on your prey, salivating at the heartbeat that is about to feed you when you suddenly step on a twig. The echo of this twig somehow alerts every known enemy of yours, and you’re suddenly flanked and flayed mercilessly without ever being given the chance to fight back. This is Lords of Shadow 2: everything sounds great in theory, yet nothing works the way it’s intended to do so.

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Monument Valley Review

“Sacred geometry.”

Every so often, I am lucky enough to play a game so delightful, so perfectly engineered for its platform, and so inspiring that I have to take a step back, stunned.  While other arts such as literature and painting seem long in the tooth these days, clutching to cynicism and nihilism like a terminal patient clinging to the sheets in his bed, great games seem imbued with a sort of impossible optimism and generosity towards the human condition.  Monument Valley, a game about redemption through sacred geometry, is one of those games. 

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