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Nerds Without Pants Episode 13: 2012: The Year in Podcast

We're going streaking!

It’s 2013 and somehow we survived the apocalypse! Time to ring in the new year in style, with a new episode of Nerds Without Pants. This week we’re a nerd down, as Patrick is convalescing after minor surgery. Filling in is the one and only Ty “Fighter”, who long time listeners will know as Rob’s oft-mentioned buddy. Since every podcast is doing their game of the year lists we decided to buck that trend and instead take a look back at the year that was.

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Funky Barn Review

With a bigger budget, 505 could've had a real hit on their hands.

I'm pretty sure I'm going to have to turn in my gamer card for this one, but Funky Barn is a legitimately fun game. I know it sounds like shovelware garbage, and it does seem like it was built on the budget of such a title, but the farm sim is actually competent in its design, complete with an addictive game loop. Unfortunately the game's low budget is painfully obvious – from the low quality art to the long loading times to the hard freezes, Funky Barn has a healthy dose of anti-funk.

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Trine 2: Director's Cut Review

Improved controls and extra content make this the must-have version of last year’s puzzle-platformer.

Like many games featured in the Wii U launch, Trine 2 saw release on other platforms at a much earlier point. However, with its release on Nintendo’s new hardware it seems to have found its true home. Through combined use of the Wii U GamePad’s touch screen and its traditional controls, players have the most effective means of interacting with this beautiful game yet. With the addition of the Goblin Menace expansion and the exclusive Dwarven Caverns level, there’s little question that the Wii U edition of the game is the one to get.

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Aero Porter Review

If you didn't have enough stress at your day job…

If you noticed the developer on Aero Porter, your interest may have immediately piqued. Vivarium, which should be synonymous with Yoot Saito, helmed creation of this second entry in Level5’s Guild01 series. Like his previous works, Seaman and Odama, Aero Porter is an odd beast that’s fascinating in concept, but rather painful in execution. Aero Porter is not fun – but on the other hand, it doesn’t seem like it’s trying to be. Saito pulls no punches; he’s very up front with the fact that you’re going to be running the baggage sorting at an upstart airport and it’s very much your job. And jobs entail work, which is exactly what Aero Porter feels like.

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New Super Mario Bros. U Review

Lighting effects in a Mario game are still kind of weird to see.

Being the fourth entry in the series, prepending “New” to the title seems disingenuous. Despite tossing in a new power-up in the form of a flying squirrel suit, New Super Mario Bros. U is more of the same tried-and-true gameplay the series is known for. Don’t get me wrong, this is not a bad thing, but it’s hard not to feel some fatigue with the now familiar art style, level layout, and presentation. Despite this fatigue, there’s little question that New Super Mario Bros. U is the strongest title in the subseries and a fond callback to both Super Mario Bros. 3 and Super Mario World.

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Street Fighter X Mega Man Review

This isn't the Blue Bomber's triumphant return, but it is a good way to waste an afternoon.

 I love Mega Man, and have ever since I played Mega Man 2 at a friend’s house in elementary school. Even now I’ve been known to pop the Xbox version of the Mega Man Anniversary Collection into my 360 from time to time to replay some of the better games in his 8-bit career. Needless to say, when I heard Capcom had picked up Street Fighter x Mega Man—a reportedly well-made and interesting fan project— to release to their fans for free, I was understandably excited.

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Final Fantasy Retrospective: The Seventh Generation Years

The crystal began shedding its light silently....

Welcome to the final part of PixlBit’s comprehensive look at the Final Fantasy series. In our last installment, we went through the PlayStation 2 era, which took the series into uncharted territory, for better or worse. This time, we look at the most recent Final Fantasy games, which have gone on to become the most divisive and controversial games in the series so far. Join us as we explore the Seventh Generation years!

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Warriors Orochi 3 Hyper Review

This should have been a simple port, but something went awfully wrong along the way.

The Warriors series caters to a very particular type of gamer.  It’s the gamer that enjoys the most simple of things when it comes to their hobby.  The level of entry needs to highly accessible – mechanics relegated to a few basics that can be picked up with ease, even if mastering them takes some practice.  The gamer needs to feel powerful – the ability to take on huge swathes of enemies at a time with little effort.  There should be collectables of the low hanging fruit variety, with the larger goal of “completion” nestled at the end, just out of reach, but completely attainable.

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Backloggers Anonymous Too Human Part 3

Nothing of import detected.

On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human.

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Spec Ops: The Line Review

It's hard to see the line when it's drawn in the shifting sand...

When the creative minds of game designers come up against the practical, business-focused minds of game publishers it can lead to endless frustration. This frustration is shared by the consumers, wanting a unique gaming experience but also needing that experience to be something that they can instantly click with. This frustration is the crux of my feelings for Spec Ops: The Line, a game that pushes narrative into some refreshingly interesting places, but stumbles with game mechanics that smack of publisher homogenization.

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