In this first part of a behind the scenes the developers from Arkane Studios talk about the idea, and conception of Dishonored.
In this first part of a behind the scenes the developers from Arkane Studios talk about the idea, and conception of Dishonored.
A demonstration of the stealth features embedded for, and against the player in Dishonored.
Sitting in for Nick and Chessa in this week's PixlTalk is the one and only Jon "JD" Lewis.
It has been quite an uneventful week, but we're still playing video games. JD, Jason, and Joaquim talk about their experiences with what they're currently playing. We then introduce a new segment which rumors say is called "Rumor Mongering," and then head on to discuss the iOS release of "The World Ends with You", and end the podcast with a quick chat on the supposed Wii U release date leak by PDP.
Five games/series that reflect the heritage and influences of Dishonored
Dishonored is not a completely original work unto itself, but neither is it the latest numbered sequel in an epic franchise. It is an original IP, but it is not without lineage and influence. In a rare show of transparency, its creators, most notably Harvey Smith and Raphael Colontonio, have been extremely up front in citing their resources. From former projects to hot IPs, they’ve mentioned at least half a dozen games that they say have a lot in common with their upcoming release Dishonored, and we’ve found a few more that we think capture essential pieces of what makes Arkane Studios' upcoming release so interesting.
Couldn't make it down to Big D this year to go to QuakeCon? We've got you covered with a photo album to make you feel like you waited in line for hours on end too.
We'll lead you through our two days spent at QuakeCon 2012, where the biggest draw is the huge LAN party that attracted over 3,500 participants this year. We'll show you the trek to the hotel in 107 degree Texas heat, panels with videogame luminaries, and everything in between.
Three possible ways of escaping your foes, as attested by this gameplay trailer for Dishonored.
A healthy line up of guests, events, and demos should draw in the crowds.
The date and location of this year’s QuakeCon have been known for some time, but Zenimax has just provided the first details of what will be on the show floor. The event will kick off with John Carmack’s keynote address at the Hilton Anatole Hotel in Dallas on August 2. A host of other panels will follow through the duration of the conference that wraps on August 5. Panels like “The Game of Making Games” and an Idle Thumbs Podcast will provide a steady flow of things to do while giving your rig a break from the “world’s largest LAN party.”
In this gameplay walkthrough of the mission "The Golden Cat", the co-creative directors Raphael Colantonio and Harvey Smith demonstrate the covert approach of playing this mission.
In this gameplay walkthrough of the mission "The Golden Cat", the co-creative directors Raphael Colantonio and Harvey Smith demonstrate the direct approach of playing this mission.
There's no honor among thieves, but what about assassins?
As a kid I remember being told that my imagination was the greatest toy I could ever own, but what my parents didn’t tell me was that it's also my greatest weapon. That’s the exact mentality that Arkane Studios brings to their new first-person action title Dishonored. Cast as a supernatural assassin armed with a cornucopia of awe inspiring abilities, players will be free to choose how and when they strike their prey. Everything from instant teleportation to melding your mind with a fish is possible. Truly, this is one game where; “if you think it, you can probably do it”.