Available now for the PC, PlayStation 3, and Xbox 360.
Available now for the PC, PlayStation 3, and Xbox 360.
We went a little off the rails...
Hello again! Julian here, joined as always by Patrick and Rob for another episode of Nerds Without Pants. No topic this time...we decided to just wing it with some random discussion. Yes, a hodge podge of talking points brought together to form a pleasant bouquet. Some potpourri, if you will. We can all enjoy a little P O T. And if you got that obscure Laugh In joke, congratulations! I love you.
My Despair signifies Telltales Triumph.
With four episodes under Telltale’s belt, episode five was meant to cap off the season in an appropriate and satisfying fashion. Episode four left off with a huge cliffhanger that set a grim tone for this last episode. If anything, I was worried that the episode might not deliver. Endings are always a touchy subject (am I right, Mass Effect fans?). However, I was glad because Episode Five – No Time Left hit all of the marks that it was supposed to, and then some.
Nothing of import detected.
On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human.
NWP is a great show to listen to while packing your bug out bag.
Happy end of the world, everyone! With today being the supposed end of times according to the Mayans, the Nerds Without Pants thought it would be a great time to talk about apocalyptic games and media. Before that, we catch up on what we’ve been up to lately.
Whelp… THAT just happened.
By the end of Episode 3 of Telltale’s “The Walking Dead”, I felt like I had been taken on an emotional rollercoaster. Many events happened that changed the scope of the situation for Lee, Clementine and the rest of the group, and I knew going into Episode 4 that it would continue down that path. Knowing also that Episode 4 is the lead up to their Episode 5 finale I hoped that the stakes would be raised in order to provide for a satisfying final chapter. Thankfully, I was not disappointed.
Coming exclusively for the PlayStation 3 in March of 2013.
Don't judge a boobk by its cover.
Horrible… so, so horrible, it pains me to even think about it. Oh, no, not Dead or Alive 5, just the horrendous story mode that you're required to complete to unlock all of the characters in the game. Trust me; I totally understand the value of having some goals to work towards, especially goals that have some associated pay-off. Costumes would have been more than sufficient; however, I was forcibly pushed through the over-the-top, ridiculous, and repetitive story mode of Dead or Alive 5 before I could really appreciate the meat of the experience. Thankfully what's tucked away is quite good - a noticeable improvement to the complexity of the core fighting system.
Available now on the PC, PlayStation 3, and Xbox 360 as a digital title.
The zombie apocalypse sure is depressing. Who knew?
It was risky to take a popular known brand like the Walking Dead and create a unique and separate story within that universe, but the risk has paid off. The first two episodes have been great in their own right, but this third and latest episode entitled Long Road Ahead ups the ante not only when focusing on the action, but the emotion as well.
