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Fighting Fundamentals with JD - Character Selection

SELECT YOUR CHARACTER!

So, you’ve picked your game and are ready to jump in the ring, but you don’t know where to start. Thankfully, this problem can be solved with the simplest of concepts – favoritism. It’s something that we as people naturally do when it comes to anything we enjoy, and fighting games are no different. When it comes to selecting a game to play, the biggest draw is usually something that you personally find interesting. This also goes for the characters you select to play as. In most cases the character you elect to dedicate most of your time into directly ties into your overall enjoyment of the game. So naturally it’s best to go with what you like.

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Dishonored: The Knife of Dunwall Review

Return to Dunwall only to long for Dunwall even more.

If there’s anyone in the world who loves Dishonored more than they should, it’s me.  Many were let down by the game after it received a skittering swarm of pre-launch hype that it couldn’t quite live up to – for certain people anyway.  I was completely sucked into Dishonored’s city of Dunwall, which led to several days of me heading to work fueled by only three or four hours of sleep.  Somehow I (and my career) survived this unhealthy escapism and I came out the other side infatuated with almost every piece of the game.  Imagine my excitement when the first true DLC (in my opinion) for the game was announced where you would be revisiting Dunwall as the assassin who set the main game’s events in motion.  Sadly, even though many of the things I love about Dishonored remain in The Knife of Dunwall DLC, it doesn’t live up to my lofty opinion of the original. 

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Push Start to Continue Episode 9: Food is Better with Kinect Edition

Not only is pizza better with Kinect, it renders all other ordering methods obsolete.

In this edition of Push Start to Continue Jesse talks a bit about the PixlBrew experiment and just a few impressions of his experience with BioShock: Infinite thus far.  And many games are discussed, like Star Fox 64 and its rumble pack, Soul Hackers, Professor Layton, Luigi’s Mansion and more!  And, of course, we couldn’t help but discuss how pizza delivery is better with Kinect.

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Fighting Fundamentals with JD

Ever wanted to learn how to get good at fighting games? Well here are some tips!

Fighting games can be some of the most intimidating games out there. Whether it was back in the arcades where every victory relied on your hard earned money, or today where playing online unprepared can lead to some embarrassing losses. Though a tough nut to crack, fighting games can also be extremely rewarding. 

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Hate, Love, and Apathy: My Complicated Relationship With EA

Worst company in America? Hardly.

EA has been in the news a lot lately, and it’s been pretty much all negative. Between the advent of the Online Pass, the botched launch of SimCity, and the appearance of micro transactions in full retail games like Mass Effect 3 and Dead Space 3, it’s really easy to dump on the company. I’m not here to do that, though. I have a complicated relationship with EA; one that moved from hate to love to apathy. So turn down the nerd rage for five minutes, because I’m about to present a different opinion on what a vocal minority consider to be the most hated company in America.

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Shin Megami Tensei: Devil Summoner: Soul Hackers Review

It’s all that and a bag of chips, home skillet.

Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.

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PB & Jason Issue 121: The Third Strongest PB & Jason

Of all the PB & Jasons, I believe this one to be the third strongest.

Earthbound is on the way to the Virtual Console! I thought it would never happen. Other good news from today's Nintendo Direct includes a new Zelda title, a new Yoshi's Island game, and some release dates. However, all of this information is sombered by a shocking realization: With the exception of SiNG Party and debatably Kirby's Dream Collection: Special Edition, Nintendo hasn't released a single console game that was announced after E3 2011. Mystifying! Oh, and the podcast actually starts up with some talk about EA's latest "de"-ward followed by the continuing Amazon/Nintendo mystery. Click through to listen!

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Fluidity: Spin Cycle Review

If you're expecting more of the first, don't.

While WiiWare never made quite the splash that competing services XBLA and PSN did, it still managed to offer a few gems. Fluidity was one such title, providing Metroid-inspired exploration along with physics-based puzzles starring an amorphous blob of water that could phase change between ice and steam. Spin Cycle follows that experience with a more linear adventure that’s broken out into a set of 60 levels. The shift away from the original design proves less successful, with a number of the levels falling flat in their implementation.

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Batman: Arkham Origins Announced

Deathstroke, and an Unrefined Batman take Center Stage

Gameinformer has just revealed their May cover which exposes a prequel to the critically acclaimed Batman: Arkham games, titled Batman: Arkham Origins. Developed by WB Montreal, Arkham Origins promises a tale of a young, and learning Batman who will face off against some of his most infamous enemies, including Slade Wilson (aka Deathstroke), who will be making his debut appearance.

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Bioshock Infinite Review

Infinite Praise

The wait for BioShock Infinite has been extremely long for some. I however, failed to realize the hype until I finally finished the original BioShock just a mere six months ago. Though I experienced the game late, its effects still resonated with me, and I found myself extremely excited for more. Ken Levine’s promises sounded fascinating: A living breathing world, a constant and helpful partner, and a refinement to the core BioShock action. The only question for me was “can Irrational Games pull it off?” After finishing BioShock Infinite, I can easily say… yes.

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