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#PC

Transistor Review

Red's Allure

Following Supergiant’s critically acclaimed game Bastion, Transistor comes off as a very similar game, initially at least. Transistor quickly forms an identity of its own, boasting a unique battle system and an intriguing story. I found myself getting wrapped into Transistor’s many layers, whether it was exploring the city of Cloudbank, discovering the motives behind the mysterious Camerata, or strategically managing my abilities to give me that extra edge in combat. Transistor is a riveting and memorable experience from beginning to end.

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Descent Review

Descent into awesome.

Even if you only played the demo way back in the ancient days of the mid-'90s, it's hard to forget the thrill of flying in and out of cramped hallways, dodging lasers and missiles to steal a door key and then strafing downward (or is it upward?) back out of the room to safety. Descent celebrates its 19th birthday this month with a straight, bare-bones port on Steam—all 27 stomach-wrenching levels of the original. This particular version has some mouse issues, but a great game is a great game.

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Chuck's Challenge 3D Review

Hey Kickstarter people with too much money on your hands: how about trying to fix Social Security?

If you were given 13 grand, would you use it to make a sequel to an Atari Lynx puzzle game? I can't say that would be my first choice, and I bet it wouldn't be yours either, but could nearly 400 Kickstarter backers go wrong? (I can see Takedown: Red Sabre players are reaching for pitchforks; easy, folks, this is nothing like that. Stand down.) Another adventure in crowdfunding has resurrected one man's decades-long dream, and after playing the final product via Desura, I consider my brain partially teased, moderately amused.

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Strider Hands On Preview

"That Ninja from Marvel vs. Capcom" is back!

During the small period of time I had with the Strider demo, I died much more than I planned on. I was bombarded by lasers and attacks at a surprising speed. I quickly figured out that Strider was not an easy game. That should come as no surprise to those who played the original. What may garner your attention, however, is how the new gameplay mechanics help make Strider tremendously fun to play.

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Takedown: Red Sabre Review

Not sure if I'll be able to trust another tactical first-person shooter ever again.

Prepare to have your hopes dashed on the rocks of reality: this is nothing like Rainbow Six. There is nothing good, fun, or entertaining about it. It's not something you should try for any reason. It's so bad that it will take months of patches before it could be merely described as bad.

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Guacamelee! Review

¡Viva la escuela vieja!

Old school games are here to stay, thanks to gems like Guacamelee, a fun 2D beat-'em-up/platformer with endearing characters and dialogue and a distinct Mexican flavor. It's filled to the brim with humor and now-ancient video game references to Mario, Zelda, and Metroid that will leave you laughing at how blatant they are. Its setting, music, and modern design choices all work together to make something new enough that you'll forget you're off yet again to save una otra princesa.

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DayZ and the Future of Virtual Realism

The rise of simulated fantasy is all around us.

Sometimes I want to play games where I can summon Ifrit and fight enemies on the sides of buildings.  Other times I want to leap across moving platforms, flatten enemies with my butt, and collect shiny stuff.  But then there’re times when I want to play a game where I get dysentery and have to crawl through the woods inch by inch following the sound of buzzing flies to a dead body so I can loot it for supplies.

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Spiderweb Software 20th Anniversary Interview with Jeff Vogel

In business for almost twenty years, Spiderweb Software is still going strong. In honor of this milestone, they have answered some of our questions about game development, and what it's like to be indie.

With over two decades of experience making games and a record of being independent before indie games were a trend in the gaming world, Spiderweb Software is the hardcore for the hardcore.  Makers of such classic series as Geneforge, Avernum, and now Avadon, the company focuses on old school RPG experiences that most publishers and developers have abandoned..  While they primarily focus on the PC and Mac platforms, they recently experimented with mobile development, releasing Avadon and Avernum to iOS and Android with stunning success.  It seems classic games are classic no matter what system they’re played on. 

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Dropchord - Launch Trailer

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Papo & Yo Review

Papo & Yo isn't just a game -- it's interactive poetry.

Papo & Yo is not a AAA release.  There is no bloated budget here, or tacked-on multiplayer, or DLC to be had.  Likewise, the game isn’t as polished as most big budget releases. But what it does have – what so few AAA titles have – is heart.  This game was forged with a soul.

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