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#nis

Dragon's Crown, Lightning Returns, and Becoming the Thing We Hate

I bet this discussion could actually go somewhere if we'd all just stop acting like children.

There's been a lot of controversy just about everywhere these days regarding how women are portrayed in video games. Frankly, I'm glad to see it. Controversy has a way of exposing us to new perspectives and fresh opinions in a way few other things can. It's given many women a platform to discuss how things like this make them feel sexualized, marginalized, and mistreated. It's also given others the chance to promote the radical idea that perhaps the size of a woman's bust shouldn't dictate how we perceive them; that big boobs don't necessarily mean a shallow character with a tiny brain. It's also indirectly fed Jenn Frank's idea (which has since garnered international attention) for a BoobJam: A call for the creative souls among us whose coding Kung Fu is strong, to create games about boobs, with the caveat that the content show breasts from a more practical or biological angle as opposed to the typical straight male gaze, or sexually gratifying perspective.

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PB & Jason Issue 124 Part Two: Boomstick Edition

Join Jason in completing the longest PB & Jason yet!

Before you sit down to devour your weekly PB & Jason, make sure you have an hour and fourty minutes on your plate! PB & Jason 124 part two tackles all the topics left after last Thursday's first part: The various game ideas based on somewhat random audience suggestions; the aftermath of the Xbox One unveil, specifically the console's somewhat confusing used games policy; the Nintendo Direct from the middle of May; and the confusing situation behind Precursor Games kickstarter projects, including their relationship with Silicon Knights and Denis Dyack. Also, click this sentence for the NeoGAF thread I mention in the latter half of the podcast. Enjoy!

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PB & Jason Issue 124 Part One: Not Easy as 1, 2, 3...

The Xbox One is touted as an "All-in-One" entertainment console. Will things work out that way?

This week's PB & Jason is split into two parts. Why? There's just too much to talk about. The Xbox One alone takes up more than an entire issue! That means today, you'll get some perspective on the entire Xbox One reveal press conference. PB & Jason covers the entire stage reveal: The TV parts, the all-in-one parts, Kinect, the gameplay footage that lacked gameplay, and the cross-generation and multiplatform games shown. The verdict? Things aren't looking so good. Tune into tomorrow for the second part, featuring discussion about the news revealed after the press conference on the Xbox One, Denis Dyack, the most recent Nintendo Direct, and those game ideas I've been promising for a little while now!

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PB & Jason Issue 123: PixlBite Engine 3

EA didn't port FrostBite Engine 3 to the Wii U, so the 15 (and counting) games in development that use the engine won't make it to Nintendo's console.

That's right, this week's PB & Jason is mostly about people NOT developing things for the Wii U. It isn't a big surprise, since that seems to have taken up most of this week's headlines. It's also about hopes that EA's Star Wars exclusivity license is more limited than we believe it is. Interspersed throughout the discussion of games that aren't for the Wii U are a few thoughts about the trouble ahead for the PS4 and the next XBox, as well. Follow all of this with some discussion about the relationship between US gun violence and video games, and we've got ourselves a delicious PB & Jason.

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Too Human Review Rewind

Kneel before Cyberpunk Odin!

In this age of long preview cycles and aggressive PR and marketing campaigns, it can be easy for the video game hype train to go so fast that it flies off the rails. The bigger the game, the bigger the hype, and few titles can ever hope to live up to it. Too Human was a game built on over ten years of increasing hyperbole, and when the game was finally released in 2008 the backlash from gamers and games writers far outpaced the merits of the actual finished product. I’d much rather evaluate games based on their actual strengths and weaknesses as opposed to what they were expected to do, and getting far enough removed from the initial hype allows for that. No, Too Human couldn’t live up to its lofty promises, but it’s also not the atrocity that some people painted it to be.

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PB & Jason Issue 122: Is a Kinect Worth Over $2,000 and Your Dignity?

Let's make a deal, I'll sell you a Kinect for $500 and you can say you won it from me.

This week's PB & Jason was recorded in front of a live studio audience. Or it wasn't. I can say this: No one's ever lost money playing a carnival game to listen to PB & Jason. I'm not sure if I should be proud or saddened by that fact. To know what I'm talking about, you'll have to click through to listen to the podcast.

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