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A Blast From the Past! An Objective Look at The Legend of Zelda Skyward Sword


On 04/01/2013 at 10:32 AM by NintendoFanJon

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Hey, hey, hey! While I'm quite busy writing up my Wii U worries and top 5 list of cancelled Wii games I figured I'd post something. So what better than an old 1up blog? Well a new blog would be nice, but unfortunately the one thing keeping me from posting it is a game I believe won't come at all, but still has a small sliver of hope to do so. Anyways a ways while back there was some fan debate about whether or not Skyward Sword was worth the grand expectations put upon itself for the 25th anniversary of the Zelda franchise. Needless to say while critic reception has been favorable (mostly high ranking scores of 5 stars, 10/10, 90% or more reception, etc.) some fans were less favorable. Of course this sparked a debate on 1up so I put up a objective analysis of the game as best I could...so without further ado...enjoy!

So let us start off with the motion controls.



Point # 1

Motion Controls- When the Wii was first announced many people saw a potential in the idea of motion controls to create an experience that required precise movements in terms of gunplay, swordplay, etc. Fast forward 7 years later and well…Not even Nintendo can get it perfect…even with 1:1 motion support. Twilight Princess certainly showed that a Zelda game could be done well with motion controls, but most people didn’t think it required any strategy. All you had to do was flail around and you beat the enemy. So Nintendo rectified this mistake by adding motion plus and by fine tuning the combat.

It’s no surprise that Skyward Sword actually requires you to be well…on target. You’ve now got vertical, horizontal, and diagonal directions in which to flail. Enemies now block your movements and in some cases anticipate them. It really works well in concept. The battles against Ghirahim can either be fun or frustrating as they require you to be spot on with your strikes and movement. Various items and segments require motion control to be spot on, but others don’t.

The motion controls for this game aren’t perfect. If they were perfect you wouldn’t have people complaining about how when they did a diagonal strike it went horizontal or vice versa. Let’s face it, not even Nintendo has perfected motion control technology…no one has. So frustration along with the fact that you swung one way but it registered different or the fact that at times you have to recalibrate in order to re-center mean that we're still not there yet. I’ve often claimed that when the motion controls for a Wii game work that they really do. You’ll climb, fight, drive, etc. with relative ease. But the fact that we still have to flail, recalibrate, or even revert to other control schemes because the motion controls aren’t great means that while motion controls certainly seem like a good idea…doesn’t mean that the execution is.

The verdict: Blame Nintendo for motion controls and any gimmick that requires them if you don’t like them. If not, have fun and swing away!

Point # 2

The Exploration/Gameplay- There have been many detractors against the game and its exploration. Some have said it’s a 20 hour game stretched to 40 hours. Others have said the balance is perfect. So let’s take both arguments into account and look back at other Zelda games.

Ask anybody about the original Zelda and they’ll tell you you're crazy if you say to them the game lacks exploration. Ask anybody about Zelda 2 and they’ll tell you that you’re crazy to say the game holds your hand. Zelda has de-evolved from its past. Games nowadays have to hold your hand. It’s frustrating for gamers. FFXIII had hours of handholding before it got to the meat and potatoes that it didn’t feel worth it. But lets take into account something. You can’t satisfy everyone. If you leave it too open then you risk a lack of a strong main story (ex. see some arguments for The Elder Scrolls series) Yet, if you leave it too linear then you risk backlash from people who want more to the game (See again FFXIII arguments).

It seems as though Nintendo tried to make a middle ground. And yet it didn’t satisfy anyone. The sky was open and you were able to explore it, but it felt empty and there just wasn’t much to achieve by it. Many people didn’t like Wind Waker because of that emptiness. The ocean in Wind Waker just felt too open with not enough to find or achieve by it. The same is now being said about Skyward Sword. Then comes the surface world. The surface feels linear. There’s nothing large about it and even most of the map is empty.



I mean look at the space they leave. There is at least 1/4 of the map that is empty. As for the areas...The game has you revisit these areas at least twice and there are about 6-7 dungeons in the game. That means that are two dungeons per area rather than the usual Zelda format of here’s an icy mountain top level so you get an icy mountain top dungeon. So, not only do you really not get a feeling like you uncovered a new area to explore, but the overall repetitive nature of going back to areas you've visited prior was a bit much for some.

So, of course many people feel gypped. But despite what was done soaring through the skies is great and fun. You even fight a boss in the skies which is terrific. The nature of the levels are also very well done. The areas themselves have dungeons within dungeons…or they feel that way anyway. Maybe puzzles within puzzles would be a better suited analogy. But I suppose no one likes backtracking or fetch questing. At least I don’t know anyone who found backtracking or fetch questing fun. I’m sure some people may defend finding the musical notes in Faron Woods…others probably found it to be a pain in the ass. Did you love the silent realm sections? There are those that didn't. Again if I’m to reiterate a point it just feels as if Nintendo tried to find a middle ground…and that’s why you get the disparity.

Verdict: Love it or hate it…The game play isn’t changing.

Point # 3

The Characters- Characters make or break a Zelda game. Whether its for comical means (I am Error) or it if it showcases changes in terms of character (Ganondorf as a tragic villain in Wind Waker). Many people have felt that even though there are various characters in Skyward Sword they just aren’t…appealing. Aside from the main Link/Zelda love storyline other aspects feel…not as good. You’ve got Fi the sidekick who many hate. Nintendo felt the need to give you a computer A.I. that is well…a programmed computer. Fi is given no character traits, no back story, no emotional attachment. She serves as an ends to the means and is quickly forgotten which would be fine if her counter part wasn’t Ghirahim.


Ghirahim, the demon lord who pesters you throughout the game and constantly tries to catch Zelda is at the very least interesting. He gets frustrated and angry. He’s mysterious and wicked. At the very least he showcases a personality trait…whatever trait that may be. And taking into account Twilight Princess which had Midna…there is just no reason why Nintendo felt the need to backtrack in terms of a supporting character. And of course there’s Groose.



Groose is just…sad. I didn’t mind the character, but it’s not like he’s memorable either. I mean who are Grooses’s ancestors? Are they going to make some connection to Groose in some way later? Was I the only one who thought Groose would in some way get possessed by Demise and turn into Ganondorf? I mean there are various characters like Link, Zelda, Gaespora, and Impa that have had other iterations of the character.  I mean where does Groose fit in? He just serves as the comic relief character. Say what you want about other comic relief Zelda characters (ex. The mailman in Twilight Princess) at least they were amusing. Groose comes off as well a jerk…well I guess they got me there.

Other characters consist of a love struck item check girl, a creepy looking fortune teller, a handy mechanic, Beedle the goofy shop owner, etc. Each has a personality and it’s interesting to interact with them, solving their problems, etc. There are shades of Majora’s Mask at work, but ultimately there’s not much to be gained from helping people. Aside from more rupees, anything you get can be upgraded with items you find in whatever area you're traveling in and you can win the best shield in the game in boss battle rush mode.

The Verdict: Love em or hate em…The characters aren’t changing either.

Point # 4

The Miscellaneous- Various things were brought up in the 1up article about why Skyward Sword didn't live up to expectations. One of them was the fact that the harp isn’t utilized like the ocarina or even the baton in wind waker. To be honest, I could care less about the new fascination with musical instruments giving you abilities. Zelda back in the day didn’t need musical instruments for changing weather, day and night, etc. I mean do we really need a magical musical instrument to make things worthwhile?

There was also a point about not being able to travel at night. I understand the frustration with not being able to go skyward at night. I mean take into consideration Ocarina, Majora’s Mask, Wind Waker, Twilight Princess…all of which had the ability to explore at night! Now all of a sudden we can’t go exploring everywhere at night? Take it as another step back I suppose kids…It’s not safe out there in the dark.

There was a complaint about motion controlled puzzles as well. I actually thought this was good. Inserting the master dungeon keys was a neat idea. Other various puzzles were also well implemented. Sure I wish there was less focus on motion based puzzles, but I felt that the puzzles were done particularly well. Zelda continues to make well designed puzzles and dungeons. Lets just keep hoping it continues.

Another complaint was there wasn't enough side activity. You can do other little things like catch bugs, play a rupee finding game, etc. here is no fishing this time around for anybody who may have liked it. (Some people did, others may not have) But I do feel like there’s just less to do. Again taking into account Twilight Princess you had similar things such finding bugs and a rupee game (with double clawshots!) However in twilight Princess you had balloon popping, sled riding, water rafting, etc. Heck it even had hidden caves in which to fight enemies or collect pieces of hearts and the cave of ordeals! Skyward Sword has a lot less when you think about it.

The Verdict: For some this Zelda just doesn’t have enough meat.

The Final Assessment:

Skyward Sword isn’t going to be for everyone and it probably wasn't. It isn’t as accessible as most Zelda games because it isn’t like most Zelda games. (Although there are arguments about that, but thats a whole different topic) Nintendo went off the beaten path to try something different and they did just that. There were familiar elements and certainly familiar aspects, but the end result brought to life something that many feel lacked that Zelda feel. Again using the FFXIII analogy, Square Enix felt the need to create and try something different. There were no towns, it became linear, etc. That’s not to say XIII was a bad game. (Though some may think it is) It was a good game, but many wanted greatness. Perhaps that’s how this Zelda shaped up to be. Many wanted greatness, but it was rather just good...or bad depending on your view. And you could certainly dissect any Zelda game this way or any game for that matter by pointing out 5 wrong things it did.

The Point is you can’t please everyone. There’s no point in arguing for or against Zelda. One person will feel one way and another will feel differently. Trying to find a middle ground from an objective standpoint would be meaningless. Heck not even I could be completely objective towards the game. (I quite enjoyed it actually) So take this blog with a grain of salt and enjoy the damn game for what it is…or don’t. Either way I doubt I’m changing anyone’s mind.






 

Comments

TheMart22

04/01/2013 at 10:44 AM

Good read. I look forward to your future blogs

NintendoFanJon

04/01/2013 at 07:44 PM

Thanks a lot I'm glad you enjoyed reading it.

bullet656

04/01/2013 at 10:55 AM

I enjoyed it, but I'm one of those that felt it was too long for what it was.  I've played every console zelda, and this was the first one that I felt that I was forcing myself to finish it because I had become bored of it.  Also, I could have done without the motion controls.  Sometimes they would work well for me.  Other times it seemed that nothing would work right and I could only win by flailing my arms around and getting lucky.  Still, not a bad game.

NintendoFanJon

04/01/2013 at 07:47 PM

You know there were parts of the game (and I think this way about a lot of Zelda games) that felt like they dragged on a bit. I can crtainly see how one would become bored and just try to beat it in order to beat it. Motion controls for me were hit and miss. I kept having to recalibrate and recenter the sword at various times.

V4Viewtiful

04/01/2013 at 11:29 AM

I liked this game but didn't love it, the dungeons, controls and characters where alright but i think the Overworld was lacking,

I think the one thing this game truely lacked was a feel of dread, now maybe it's just me but in most 3D zelda fights the bosses felt imposing, most didn't leave much of an impression on me bar some.Frown

NintendoFanJon

04/01/2013 at 07:50 PM

The bosses were a bit cartoony too me. I only had trouble in fights against Ghirahim. I think the only dread I felt was during the Sandship as the tentacles popped through. It wasn't like an oh shit moment like I had in Ocarina. I can only say that in terms of the overworld that if you focus on the main town hub, there was some fun to be had.

True Gamer At Heart

04/01/2013 at 01:23 PM

Good blog..I felt about the same way about this game..I feel like i have to get thru it just cause i am a zelda fan..Man if they could have just give us the option to have motion control or not!!

NintendoFanJon

04/01/2013 at 07:52 PM

Well maybe in the next zelda game they won't. I didn't quite hate the motion controls...Dowsing was a pain in the ass though lol

angelfaceband42

04/01/2013 at 01:33 PM

I opted out of Skyword Sword this time.  I enjoyed..No... loved Twighlight Princess and the motion controls for it.  I just didn't want to do it again with the same control scheme.  Great write up.  I enjoy how you look at both sides.

NintendoFanJon

04/01/2013 at 07:54 PM

I enjoyed Twilight Princess too. While I felt the Overworld was more or less made for the final boss battle...it was a good game. Maybe one day you could give Skyward Sword a try.

angelfaceband42

04/02/2013 at 12:25 PM

I'm sure one day I will.  Eventually I will get tired of waiting for a new Zelda and pick it up.  (I'm not counting the re release of Wind waker) 

NintendoFanJon

04/04/2013 at 09:29 AM

Oh yeah I'm definitely getting Wind Waker HD! It's my favorite game in the series.

Cary Woodham

04/01/2013 at 05:38 PM

I admire Skyward Sword for trying new things. I liked it a little better than Twilight Princess even.  But it's still no where near my favorite Zelda title.

In case you're wondering, my favorite is Link's Awakening.

NintendoFanJon

04/01/2013 at 07:57 PM

My favorite game of the series is Wind Waker. I absolutely adored it and I've replayed it over 10 times. I'm probably even going to get the HD remake when it comes out. Skyward Sword was new, but I don't think it was new enough to really wow me into a top 5 zelda game status

BrokenH

04/02/2013 at 01:07 PM

Ghirahim looks a little like Magus from Chrono-Trigger. That's pretty cool! Wish I could comment on Skyward sword as a game but I haven't played it yet.

NintendoFanJon

04/04/2013 at 09:30 AM

You should play it when you get a chance. Like I said it's good, but who knows you may have a differing opinion! Tongue Out

DukeLuke

04/02/2013 at 11:24 PM

"Did you love the silent realm sections? There are those that didn't"

The silent realm sections had to be my least favorite sections of any Zelda game I've ever played. They felt like my least favorite part of any game (unnecessary stealth missions) multiplied to the x10 degree.

Loved the rest of Skyward Sword, though. I read an interview with the creative team behind SS in Game Informer prior to the game's release, and their effort to innovate and create some interesting new dynamics in the Zelda universe definitely worked nicely as far as I was concerned.

NintendoFanJon

04/04/2013 at 09:32 AM

Yeah I wasn't a fan of the silent realm...only because of Twilight Princess. At least while you were finding the tears of light you could fight enemies as wolf link instead of running around like an ass. It did work nicely though some of the ideas. Others though felt a bit unecessary.

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