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BaD (Day 5) - Thoughts/analysis on the first 20 minutes of Legend of Zelda:Majora's Mask


On 02/05/2015 at 05:28 PM by Machocruz

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Linked to Article Series: Blog a Day (BaD) 2015

Thoughts reposted from another forum

So I fired up Project 64 and the game to do some "research." I played the game about 14 years ago, when I didn't look at games the same way I do now, because the Decline* hadn't hit its stride yet. I never finished it. When I boot it up, it's set to a higher resolution by default. Edges are clean even without AA. Otherwise I'm playing the game as is, no texture packs.

It's the last and perhaps most visionary game Nintendo has ever made. It carries through on all levels, from structure, to mechanics, theme, plot, visuals. The best Mario games are visionary in terms of mechanics and level design, but not beyond that. Super Metroid is a fuller package than Mario, but not as original or plain bugnuts as MM. And this is just based on the events leading up to removing the Deku mask. Darkness or edginess do not impress me in themselves, but they can provide visual and thematic texture and give the pure-hearted protagonist (and thus the player) a real force of evil to contend with. Afa Nintendo is concerned, it reached its peak in MM, and then almost vanished. Remember, when you fought Bowser in the original SMB, it was amidst a lake of fire and darkness (or as close as the NES could get to depicting those things back then). By SMW, you're fighting him while he flies around in a fucking clown car. They tried to bring back a dark texture to Twilight Princess, but by then it was too late, and the results felt forced to many.

I don't have to explain the time structure to anyone familiar with the game. It's a brilliant shake-up of the series and action-adventure games in general. Only in the pre-Decline era could this happen.

Another thing I noticed is that the story-telling is surprisingly good. It's still fantasy gobbledygook like most video games, but they really knew how to present it in this game. The cutscenes, dialogue, and plot work together very well, which is to say that unlike in most games, they don't utterly embarass the medium and aren't obviously stolen bits from movies, Joss Whedon, and games that sold well the year before. As with Okami, which is being discussed in another thread, this is a game that will pull me through based on an enjoyable plot and characters, one of a handful of games I can say that about. LoZ was never this good in the storytelling category again, or before. Twilight Princess was an undisciplined mess of a plot, and I couldn't tell you anything of import that happened in Wind Waker, despite putting that game through its paces. In MM, Skull Kid is established early on as an opposing force. This is effective, proven institution of a villain. The hero/player is provided a major goal to work towards (along a trail of sub-goals) as well as the force that stands in the way of your success. Skull-Kid and the impending doom that rides along with him are always looming out of scene and in the subconscious, like Darth Vader and the Death Star. At least in the first half of the story; I know Ganondorf makes an appearance, but since I never finished, I don't know how he comes into play? Does he usurp Skull-Kid's role as the main villain. I'm eager to find out. In game preferably, but I know some jackass will spoil it for me.

In a way, console game design has fallen very far. There is just good design in MM, and when I say design, I mean how design is supposed to work: the parts woven together purposely and carefully to form the whole. There are technical flaws, but it is not a kit-bashed game of disparate parts. Everything is deliberate. I look at quests in games and think "none of this adds up to anything in the long run. It's padding for better review scores and to impress simplistic audiences who equate quantity with quality" The mini-games are so often diversions from the main structure. In MM, an immediate goal (getting into the observatory) leads you to doing some light detective work (finding out how you can gain access), which leads to a mini-game (hide and seek) which leads to you getting access to the immediate goal, which leads to the next part of your main goal. And you're learning mechanics during all of this. The standard quest-beacon quest design prevalent in so many games today is mostly lazy. Rockstar's Bully is one of the better games in this regard, as the sidequests do a better job of feeding into the main story, but they still feel disconnected. Btw, I think it's the smaller games like Bully, The Warriors, and Manhunt that really speak to R's design chops.

So yeah, that's the first 15-20 minutes of the game, without exploring much of the town or talking to NPCs.

*"Decline" is a little inside thing at the forum I posted this in.


 

Comments

Super Step Contributing Writer

02/05/2015 at 05:56 PM

I liked everything about Majora's Mask except that damn clock system.

Machocruz

02/05/2015 at 06:30 PM

I can understand that. I eat that kind of daring approach up though. It's the backbone of the game to me. But maybe it ticks away too quickly.

Super Step Contributing Writer

02/05/2015 at 11:16 PM

Actually, I thought it ticked away too slowly. Don't get me wrong, I loved the idea, but I hated waiting for certain events to take place. A lot of that was the side missions necessary to get the Fierce Deity Mask though, so your mileage may vary. I just wish they let you skip to particular times instead of just night/day.

KnightDriver

02/07/2015 at 04:15 PM

I just heard on Nintendo Voice Chat Podcast that there is some ability in the game to slow or speed up time. That would make a big different to me, because I also, don't like time limits in games.

Super Step Contributing Writer

02/07/2015 at 05:05 PM

They might just mean the option that already existed in the original. What I want is the option to skip to a specific hour.

Casey Curran Staff Writer

02/05/2015 at 06:05 PM

Well written. MM isn't my favorite Zelda, but it definitely has the best openin of any one in the series. You learn everything you need to, but also feel a sense of doom and urgency. And that face Link makes when he puts on the Deku mask still haunts me to this day

Machocruz

02/05/2015 at 06:27 PM

It's not my favorite either, but  the presentation and structure are inspired. Doom and Urgency is a concise way of putting it. Wish I would have thought of it.

I had to think twice and alter the original post. The forum I go to is pretty wild; very little moderation, you sink or  swim on your own, and people have strong opinions on the state of the industry and game design. Aggression (often playful, often not) is often the order of the day, but at least we're fair, alot of members have extensive knowledge, and are not a hugbox of dominating opinions.So when you see lines like "I'm sure some jackass will spoil it for me," it's because of this.

mothman

02/05/2015 at 07:25 PM

I never played Majora's Mask back in the N64 days. I rented it and my son played it. I may have watched a bit but never took the drivers seat. I bought it from the Wii Virtual Console shop but other than starting it I didn't play at all. The 3DS version might remedy that when I have the money.

Machocruz

02/05/2015 at 11:47 PM

Some of the visual changes I've seen in the 3ds alter the atmosphere in negative ways. But it was a discussion of that version that inspired me to start the game up and write about it.

mothman

02/06/2015 at 09:31 AM

Well maybe I should check it out on the Wii to see it in it's original form first then.

xDarthKiLLx

02/05/2015 at 10:03 PM

I've never played this.  Now may be the time, seeing as my son's 2DS is lying dormant on the charger since he inherited my PS3.

Machocruz

02/05/2015 at 11:43 PM

The time is always now for MM. It's a very creative game.

Blake Turner Staff Writer

02/05/2015 at 11:59 PM

It's my favourite Zelda for these exact reasons. Sure the time mechanic can be irritating, but everything else makes up for it in spades.

Machocruz

02/06/2015 at 10:21 AM

It's 3D Zelda as if it was made in the 60s.

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