Forgot password?  |  Register  |    
User Name:     Password:    

Rayman Origins Hands On Preview

How does the latest Rayman game and return to the series' roots look so far?

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.


- 2D platformer, like the original title

- no rabbids here

- yellow lums for life as usual

- 4 simultaneous players, like NSMBW

- Drop in/drop out multi

- All characters can interact with each other.

- punch, kick, ground slam as well as charge attacks.

- Running included, had trouble but it could've been because of pressing the wrong button

- players go into bubbles when they die, others have to beat up the bubble to get the player out. This gives players choice of when to revive someone unlike nsmbw

- Game with in a jungle theme

- felt like a standard platformer. Lots of secret passageways with hints. Areas are completely revealed upon getting to the entrance. Team work will be necessary

- can get lost off the screen when you break from the team, also easy to get lost in the complex scenery

- players can stack up by standing still and holding up. Makes a platform for another player to jump on

- attacks can knock your allies around, but even still, less chaotic than nsmbw

- End of the stage, counts lums to determine a winner

- Second stage demoed was vertically scrolling. giant monster chasing the whole time from below.

- difficult segment and the group often died

- can play as rayman, globox, and teensies

- game was clear on a big screen, but it might look cluttered on a small screen

- third level, had to hit a chime to start a glowing aura which would protect you. Had to keep hitting it to keep from dying



Joaquim Mira Media Manager

06/08/2011 at 01:18 AM

Definitely one of my most wanted titles.

Our Take

Jason Ross Senior Editor

06/08/2011 at 02:17 AM

My impressions were slightly more negative. I plan to pick it up upon release, but I didn't feel like it had the same spirit in it New Super Mario Bros. Wii does. Granted, Rayman Origins is an incomplete demo.

Don't get me wrong, it was still a lot of fun.

Nick DiMola Director

06/08/2011 at 01:02 PM

I'm semi-excited for this game. I've enjoyed the series and the art style shown here is really nice, but I much prefer 3D Rayman to 2D.

Log in to your PixlBit account in the bar above or join the site to leave a comment.


Hot Story

Alex Kidd in Miracle World Review Rewind

Let's take a minute to go back in time to 1986. Nintendo was basking in the success of their NES console with hits like Super Mario Bros., Excitebike, and The Legend of Zelda. Meanwhile, Sega wanted to prove that the Master System was the better entertainment medium of choice. Attempting to go toe to toe with Mario, they created Alex Kidd in Miracle World. For Master System fans, the release of this game was a day to remember. According to them, it was the dawn of a new era. According to some, Mario had met his match, and Nintendo would soon crumble under Sega's mighty fist. But reality had other plans.