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Qix Review Rewind

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On 05/28/2019 at 10:00 AM by Jamie Alston

The original Geometry Wars

It’s a nice alternative for puzzle fans looking to experience something that isn’t Tetris, but just as challenging. But the steep difficulty curve won’t appeal to everyone.

My earliest memory of Qix began sometime in the mid-90s when I saw it listed in a Funcoland price sheet (remember those?) and thought it was pronounced “quicks”. As a kid, I thought it was a rule that all words spelled with a “Q” had to be pronounced with the qu inflection. But years of expanded vocabulary eventually proved me wrong. In short, the game’s title is pronounced “kicks”- because I suppose the developer Taito wanted you to get your kicks playing Qix. See what they did there?

When it was originally released for arcades in 1981, Qix was a unique puzzle/strategy game that piqued the interest of curious players willing to insert their quarters. A moderate success, the game was ported to many personal computers and home consoles, including a version programmed by Novotrade for the NES in 1991- ten years after its initial release.

Outside of basic instructions to explain the game, the arcade original never had a narrative to contextualize the gameplay elements- not that it was necessary. But exposition found its way into the NES port. According to the instruction manual, Qix is a computer virus infecting your system. Its origin is unknown, and all previous attempts to eradicate it have failed. Your main objective is to immunize as much of the computer system’s memory as possible without getting infected by Qix or the sub-viruses it breeds (more on that later).


Each level begins in an empty square with the twirling Qix virus dominating the entire area. The basic objective is to use the cursor to draw lines (called “Stix”) from end to end until you’ve gained the minimal threshold percentage to control the area, thus trapping Qix to the smallest space possible. At first, you only need to reclaim 65% of the area for a victory. But as you progress to higher levels, the minimal threshold increases to 75% and so on. If Qix touches your drawing marker or an incomplete line, you’ll lose a life.

You can choose to draw fast or slow with either the A or B buttons respectively. Lines that are quickly drawn minimize risk. On the other hand, drawing slower is worth double the points. If it sounds like an easy task, rest assured that any implied effortlessness is deceptive at best since Qix can be unpredictable and change its trajectory at a moment’s notice. The game also forces you to stay in motion when drawing a line. If you stop before completing one, a fuse will light from the point-of-origin and burn down to the marker and you’ll lose a life. Additionally, you can’t backtrack in the opposite direction while drawing. So avoid making spiral shapes or you'll literally draw yourself into a corner.

While Qix cannot harm you when you’re moving along the border of the area, you’ll still need to avoid the Sparx- two small sparkling enemies that try to trap you by traveling along the border in opposite directions. Once you start making lines, the Sparx will follow along the latest path you’ve created. This wrinkle ensures that you can’t simply hide within the borders forever. On the contrary, you will be frequently forced out into danger. Further complicating matters is the red time bar constantly counting down. Once time runs out, additional enemies will spawn, forcing you to think fast and finish the level, lest time should run out a second time and the Sparx attack even more aggressively. And just in case they weren’t tough enough to avoid, the game throws in a third enemy called “Spritz”- a deadly hazard that bounces around the screen.

As the rules would imply, your only real weapons are strategic thinking and sharp dexterity. And therein lies the beauty of this game- there are many different ways to reach the same goal. You can take higher risks and reclaim bigger segments of the board in several moves. Or you might see fit to strategically build small obstacles around the Qix and herd it into an area where it’s much easier to seal off. Once the ideas start flowing and you begin to figure out how to make the geometry work for you, it becomes much more engaging. Unfortunately, the one major downside is that the game becomes almost prohibitively difficult just after you start getting the hang of things.

Around level five is when it introduces the free-roaming spritz enemy and they tend to multiply quickly. By that point, you’ll be hard-pressed to make it beyond the seventh level, where I currently top out before getting the “game over” screen. Granted, such a degree of challenge was normal for an arcade game back then. But the NES port of Qix could have benefitted from a more lenient learning curve to allow novice players more time to enjoy the uniqueness of the gameplay mechanics before throwing the kitchen sink at them.

The game’s audio and visual presentation, while not the best the NES has to offer, is still respectable. The colors of filled in spaces are dull hues when compared to the higher resolution of the arcade version, but the NES port at least gives you a greater variety of colors and designs than just plain red and blue (depending on your drawing speed). And while the music and sound effects are minimal, they are much more pleasant than the primitive buzzing sounds in the arcade version.

Conceptually, Qix is an interesting game that takes a very simple gameplay mechanic and evolves it into an engaging mental exercise. That being said, the sudden difficulty spike from stage five onward might not be appealing to the average player. Also, there isn’t much else in terms of new gameplay elements beyond what’s introduced in the early stages, and that may make for a boring game for some. However, if you’re a fan of puzzle games and are looking for something that isn’t Tetris or one of its many offshoots, then Qix could be the game you’ve been looking for.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:

All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.

These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.

This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.

Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.

Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.

A game that gets this score is fundamentally broken and should be avoided by everyone.



Nick DiMola Director

05/28/2019 at 10:38 AM

I review the modern day upgrade called Qix++ some years back. I had never played the original, but had played lots of Jezz Ball, which I always really enjoyed. Great review!

Jamie Alston Staff Writer

05/28/2019 at 01:32 PM

Thanks boss! I've never heard of Jezz Ball before (at least, I don't think so). I'll have to check it out.

Cary Woodham

05/28/2019 at 09:27 PM

I remember playing Qix a few times as a kid.  I think there must've been a big Taito distributor in the early days of arcades near where I lived, because there sure were a lot of early Taito games around neaby arcades back then.

I didn't play Qix much as a kid because I didn't understand it at first, and it was kind of hard.  Also that wavy stick thing made me nervous.  I wasn't scared of it like I was SiniStar, but it was unnerving.  Plus, I usually spent my hard earned quarters playing games I was better at, so I could make my money last longer.

I think it's interseting how many sequels and spinoffs to Qix there are!  I didn't realize there were so many until I played the Taito Legends games.  I also remember the Game Boy Qix game because Nintendo published it and Mario was in it!

My brother Jeff loves the Qix games, though.  He loved that game and Elevator Action, two Taito titles I didn't get into as much, myself.

Jamie Alston Staff Writer

05/30/2019 at 08:07 AM

Yeah, I didnt play Qix at all until the Taito Legends series came out. I find the arcade version to bee too difficult for my taste. I can barely make it to stage 2 before it's game over. However, I do dig the sequels, especially Volfied. I like how they improved on the Qix formula!

I also very much enjoy Elevator Action and Elevator Action Returns.

Cary Woodham

05/31/2019 at 09:39 AM

Have you ever played Elevator Action: Death Parade?  It's a light gun game very similar to Time Crisis, except you have real working elevator doors that cover the screen, as well as buttons that open and close the doors and let you choose floors.  My local Round One arcade had it for a while.


05/29/2019 at 10:16 AM

I'm pretty sure I played Qix in the arcades in the 80s. I wasn't that much into puzzle games, so I probably just tried it a few times. A similar game I played at home on Atari was Amidar by Konami. 

 Taito's a great game maker. I usually like their games. I should give this Qiz a go again sometime. I have various Taito collections with Qix on it. I wonder if I can play it on my Vita? That seems like a great system for it. 

Jamie Alston Staff Writer

05/30/2019 at 08:09 AM

If you haven't already, I recommend you try Volfied. It's a better balanced game than Qix while still keeping the main gameplay formula.


05/31/2019 at 09:23 PM

Volfied seems really cool. 


05/29/2019 at 01:05 PM

I played the home version of Qix on the Atari 130XE. Never seen the arcade version. I did see the GB version.

Did you ever see the Gals Panic games? Those were Qix games made by Kaneko where the ultimate payoff was topless pictures of nubile young Japanese ladies. I used to see them at truck stops, LOL.

Jamie Alston Staff Writer

05/30/2019 at 08:21 AM

I think I have heard of the Gals Panic series. Didn't at least one of them end up on the NES at some point?

Matt Snee Staff Writer

06/06/2019 at 07:42 PM

I remember this game! It was WAY over my head though at the time. 

Jamie Alston Staff Writer

06/07/2019 at 11:35 AM

Yeah, I'm not sure I would have understood this game if I had played it back when it was newer either. Especially because this was back when arcade action games ruled the day and they seemed easier to immediately pick up and play. But I Qix is worth a look though.

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