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Star Fox 64 3D Review


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On 11/01/2011 at 10:28 PM by Matt McLennan , Nick DiMola , Jason Ross

Join us for a special dual audio and written review on Nintendo's timeless classic!
RECOMMENDATION:

For those who have yet to purchase Star Fox 64, this is the perfect time to do so. Everyone else who already owns the game in some form can hold off for a price drop.

Given the classic status of Star Fox 64, we only felt it was fitting to create a unique review for the updated revision of the game, Star Fox 64 3D. To get started, first click through and listen to our audio review/discussion on the game between Nick and Jason R. This is followed by a written opinion by Matt McLennan, rounding out a full body of opinions.

Click play to listen to the audio review/discussion or feel free to download the file and listen on your own device. Don't forget to keep reading for Matt's take on the game.

Since Nick and Jason have already covered the basic review for Star Fox 64 3D, I'm just going to focus on the aspects of the gameplay and the modes available to you, the 3DS owner.

Star Fox 64 is a fourteen year old game, however it has aged wonderfully. The on-rails gameplay will be familiar to those who have played the original SNES Star Fox (which I highly recommend getting whenever Nintendo decides to release it on Virtual Console, if ever). The game does come with some improvements, though they are few and far between. Most importantly, the 3DS version includes the ability to auto-save progress between levels, something that was tragically missed in the original game. Because Star Fox 64’s levels are longer than those in its SNES predecessor and the game is now in portable form, the feature was absolutely necessary.

  

The game also provides an alternate approach to the original three branching paths. Now, players can take any route they please to Venom, assuming they complete the necessary tasks of some levels. The final notable inclusion are the 3DS controls, which work like a dream. While I mostly prefer using the classic controls, the much hyped gyro-controls are quite well done. If it's medals you're aiming for, the classic controls are preferable, but for a fun romp through the game, they work just fine.

The most controversial part of this 3DS rendition has to be the multiplayer mode. While it’s a bit disheartening that Star Fox 64 3D doesn’t have online multiplayer, I personally don’t mind it. In all honesty, Star Fox 64’s multiplayer gets very tiresome and boring after a while, and nothing is different on the 3DS. The all-range mode is used for multiplayer matches, and while the arenas are huge and Nintendo saw fit to add different items to the mode, it still suffers the same problems the original’s multiplayer suffered; it's just not appealing.

  

The one thing that does irk me about the game's lack of online modes, is the omission of leaderboards. Star Fox 64 3D has a really great Score Attack mode where you can go back to completed planets and aim for a high score - this would've been an ideal candidate to incorporate online leaderboards like the ones found in Mario Kart Wii (minus the cheaters).

All in all, Star Fox 64 3D is a great game that's unquestionably addicting. While the multiplayer isn’t hot, you'll always come back for more of the single player experience. Looking past its flaws, Star Fox 64 3D is the definitive version of the Nintendo 64 classic.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Our Take

Nick DiMola Director

11/02/2011 at 11:39 AM

Please, let us know what you thought of the audio portion of this review. We'd love to do it again and make it even better for next time!

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