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Reviews

Willow Review Rewind

Rooting for the little guy.

Willow is a 1988 dark fantasy movie I never watched as a child. Yet the name still rings a nostalgic bell in my brain. Strangely, I didn’t consciously pay it much attention until I stumbled across the NES game sometime in the mid-2000s. But seeing the name and characters on the cover felt deeply familiar in a way I still grapple to understand. Maybe I saw the movie poster and heard its name in passing as a kid but didn’t think much of it until discovering the video game later in life. Initially released by Capcom in 1989, Willow was a calculated attempt to create a game with broader appeal since it was based on a property with characters familiar to its audience. Fortunately for Capcom, those calculations were entirely correct.

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Wandersong Review

For once, bards are cool!

At first pass, you may mistake Wandersong for a game about a bard who’s trying to save the world. I wouldn’t blame you, because while that is what it seems on the surface, more importantly Wandersong is a game about emotions and relationships. It’s about conquering your fears and adversity, doing what’s right even when everyone else is telling you it’s wrong. It’s about leaning on your friends when you can’t do something by yourself, and yes, it’s about singing your heart out even when nobody wants to hear you.

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Wolfenstein: The New Order Review Rewind

Nazi killing at its finest!

In December of 2017, a spokesperson for EA Games stated that gamers don’t like linear, story-based games as much as they used to. That was an odd comment to me, in a year full of well received single player games, including a sequel to 2014’s Wolfenstein: The New Order. Since I had missed the game back then, I thought this was a good time to finally check it out. Ten hours later, I am deeply pleased that I did.

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Wooden Sen'SeY Review

Let me axe you a question.

Wooden Sen’Sey is one of those unfortunate games that has charm and style and comes so close to greatness, but sadly falls short. The abundance of quality platforming games on the Wii U makes it hard to turn a blind eye to the faults of Wooden Sen’Sey. Simple shortcomings like awkward controls (particularly for grappling), levels that overstay their welcome, and a lack of new abilities really drag down an otherwise great experience.

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Wolf Fang Review

One of the less mediocre games to come from Data East.

A few months back, Monkey Paws Games began a 6-week campaign to bring several import games to the US.  Among them was Wolf Fang, released this past February on PSN.  Originally released by Data East in 1991 as the arcade sequel to Vapor Trail (Kugah in Japan), Wolf Fang is a game that heavily borrows from the many shoot ‘em ups that came before it.  If you’ve ever played a shooter that involved Vulcan spread shots, miniature helper drones, and anime-inspired character designs, then this game will be very familiar territory for you. On their own, the gameplay elements could be written off as merely generic. But together they form a surprisingly respectable game.

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Weapon Shop de Omasse Review

Crush my brain with an anvil.

It’s hard to believe that a quaint game concept where you play the part of an apprentice arms dealer in an RPG could lead me to a dark place, but it happened. Weapon Shop de Omasse, with its cute exterior, forces you to spend time between intended-to-be-comical character interactions pounding away at the most laborious, repetitive, and malformed rhythm game ever created.

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Warriors Orochi 3 Hyper Review

This should have been a simple port, but something went awfully wrong along the way.

The Warriors series caters to a very particular type of gamer.  It’s the gamer that enjoys the most simple of things when it comes to their hobby.  The level of entry needs to highly accessible – mechanics relegated to a few basics that can be picked up with ease, even if mastering them takes some practice.  The gamer needs to feel powerful – the ability to take on huge swathes of enemies at a time with little effort.  There should be collectables of the low hanging fruit variety, with the larger goal of “completion” nestled at the end, just out of reach, but completely attainable.

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Wipeout 3 Review

I feel as if a huge opportunity has been missed.

I’m aware that this is going to sound insane, but I was actually excited to give Wipeout 3 a whirl, despite being a licensed game for one of the more ridiculous shows on television. Inherently the show’s content lends itself to interesting 3D obstacle-based platforming, but more importantly, developer Behavior Interactive is responsible for Doritos Crash Course, which on the surface bears many similarities. Though free and sponsored by Doritos, the game took some serious cues from Donkey Kong Country and made for one of the more interesting platforming experiences to be released in a long while. Unfortunately, Wipeout 3 doesn’t channel that energy and instead provides an occasionally sloppy, mostly boring, licensed game.

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Warlords Review

Despite what the title of this review says, this game is definitely not Warlords.

Man, I really love Warlords. It’s hard to believe how great of a game it is, with its simple rules, spot-on controls, and its capability to create some of the most memorable multiplayer experiences around.  Now, don’t get confused.  I’m speaking about Warlords, which can be played on your Atari 2600 (or possibly in your local arcade), and definitely not some other game that is now available on PSN and XBLA.  That game, Definitely Not Warlords (DNW), is an affront to the basic beauty of game design and does not deserve to carry the Warlords name.

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Wii U Review

The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.

In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.

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