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#Super

Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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Nerds Without Pants Episode 148: Higher. Further. Faster.

This episode is Marvel-ous!

Hey folks! This episode of Nerds Without Pants is lean, mean, and ready to give away a video game! There’s a lot to cover, but since Julian is writing this post from an IHOP with a waiter giving him the “wrap it up” look, it’s time to keep things short. This week, we announce the first winner of The Great Game Giveaway, and we announce the next contest: listen and share the show for your chance to win a copy of either Devil May Cry V or Sekiro: Shadows Die Twice! Now, on to the show!

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Super Smash Bros. Ultimate Review

Is Ultimate perfect? Well, it's pretty damn close.

There’s always been something special about the Super Smash Bros. series for me, even starting with the very first release. I’ve always enjoyed fighting games, but admittedly, I’m not very good at them. Smash Bros. gave me the opportunity to really compete and enjoy mastery of a fighting game for once. Being skilled in the game doesn’t come down to your ability to input complex combos, but rather your ability to read and react to your opponent. It’s a satisfying mind game that continues to draw me to the series, especially as each game becomes more grandiose, featuring bigger rosters and level selections. Ultimate, as expected, is the most impressive offering yet, boasting every character to grace the series, most of the levels, as well as a set of brand new fighters that include many of the big requests fans have had for years.

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Shio Review

O masocore games, how I love thee.

There’s an itch that super challenging platformers scratch for me that other games just can't. While it’s always nice to dig into a classic platformer like Mario or something a bit more unique like Rayman, getting my fix of games like Super Meat Boy and N++ is a necessity. Shio fits very nicely into that niche and offers a decent chunk of gameplay, a unique hook that differentiates it from the crowd, and healthy offering of secrets to extend the experience.

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Nerds Without Pants Episode 130: Fedorasaurus Rex

Witty comment goes here!

Welcome back to another jam-packed edition of Nerds Without Pants! Technical difficulties can’t keep us down, and we’ve got a lot of fun shenanigans all set up for you, including the introduction of the Mega Buster of Destiny ™, some of Patrick’s worst jokes ever, and more!

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Nerds Without Pants Episode 123: Eat It

Figures that Julian had the most examples. What a fatty!

After a monumentally long episode of Nerds Without Pants, the Pantsless Ones bring things down to normal show length. Which is to say, still pretty damn long. Maybe Julian should host up and reign these guys in, eh?

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South Park: The Fractured but Whole Review

My god, New Kid, what a tragic backstory!

South Park: The Stick of Truth triumphed over adversity to become a critical and commercial success. It was a gamble on a franchise that had never had a great game, went through a protracted development cycle, and survived the closing of its original publisher. Three years later South Park: The Fractured but Whole may not have had as many roadblocks, but it is a sequel to a surprise hit being developed by a different team and attempting to be just as successful as its predecessor. While it may not reach the heights that The Stick of Truth hit, this is a worthy sequel.

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Nerds Without Pants Special: E3 2017: The Hottest Takes

I made a terrible mistake coming here.

Welcome to our next (an likely final) special from E3 2017! Angelo steps out of the woods and hasn't heard a speck of E3 news, so the bulk of the show is Julian filling him in on everything he's missed. Enjoy the hilarity as Angelo reacts in real time to the Xbox One X, that odd Shadow of the Colossus remake, and the announcement of not one, but two new Metroid games.

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Super Mario Bros. 2 Review Rewind

Ninception

If you told me when I was a kid that Super Mario Bros. 2 was merely a localized version of a pre-existing game from Japan, I wouldn’t have believed you. But in fact, that’s precisely what Nintendo did for the US release of the next chapter in the Mario series. This was mostly due to the fact the original Japanese sequel was nearly identical to Super Mario Bros., only with slightly improved graphics. There was also concern that the game’s high difficulty would be off-putting for American audiences. The solution? Take Doki Doki Panic, swap out the main characters, slap a “Super Mario Bros. 2” label on that bad boy, and you’ve got yourself Nintendo’s best-selling game of 1988.

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Super Mario Maker Review

Mario Paint for the 21st Century, if it allowed your childhood dream to come true.

Most of us have played a 2-D Mario game at some point in our lives, and I'm sure I wasn't the only one that really wanted to make a Mario level and have others play it in years past. Granted, people have made attempts to make their own Mario levels with varying degrees of success, but Miyamoto and friends finally granted my wish for Mario’s 30th anniversary in the form of Super Mario Maker. As far as level creation tools go, Super Mario Maker is a great level creation tool that has seen over six million levels created since its launch last year. Needless to say, the game is a hit with Mario fans everywhere. However, there are still flaws it has to iron out.

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