“Amnesia? Again?!?”
There’s a special place in hell for JRPG fans. Their sin? Playing the same game with the same story over and over without complaining once. I suppose there are worse crimes than this, but there is a sort of masochistic glee in which JRPG fans partake in their vice. Perhaps we love grinding and crafting so much that we don’t really care about the story too much – despite our claims that we play these games for the tales they tell. Perhaps it’s the newness of the dungeons or the shiny equipment that makes the tedium of saving the world over and over remain novel. But, despite these tropes, this genre seems to continue on, and sometimes even with some of the most loathed archetypes and clichés, JRPGs can rise to heights other genres can’t.