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#cube

Intelligent Qube Review Rewind

Sinister Geometry

The original PlayStation console opened new doors of innovation in game development. Its hardware capabilities gave designers greater freedom to present fresh experiences from well-established genres. And in some cases, it would attract outsiders that previously had no background in game development at all. Such was the case with Masahiko Sato- known for his brilliant TV commercials produced in Japan (and a bevy of other talents). Though not a game designer by trade, he created Intelligent Qube- a new type of block puzzle game to challenge curious minds.

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Marketing 101: Nintendo

The console wars are underway! How has Nintendo handled them in the past?

The next round of console wars are upon us! With the big three companies--Nintendo, Sony, and Microsoft--on the board with their new machines, it's time for people to pick sides and see who comes out on top. No matter which machine you're backing, it's worth looking back at how each company has handled their systems in the past. Since Nintendo came onto the scene first, we'll start by going back in time and checking out how they marketed their machines. From the NES to the WII U, PixlBit's got ya covered!

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Marvel Heroes - Opening Cinematic

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Farewell to the Wii: Surviving with Just a Wii: The 3 Stages of a Console Cycle

It begins again...

I have always been a one-console guy. The cost of a second console has never been something I could justify, and I certainly was not going to afford Sony and Microsoft's High Definition money-vacuuming machines. With Twilight Princess looking pretty nice and the motion controls showing a lot of potential for interesting new gameplay ideas, getting a Wii in 2006 was a no-brainer.

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Peter Molyneux Reveals His New "Experiment"

Lofty promises and vague ideas that have little to do with video games--Molyneux is back!

Peter Molyneux has always been known for thinking outside the box. The man behind Populous and Black and White found huge success with Fable on the Xbox, and ended up working on the franchise for nearly a decade, including the upcoming Kinect game, Fable: The Journey. Molyneux has since moved on from Lionhead Studios, the company he helped found in 1997, and has gone to work for 22 Cans. Molyneux revealed today that 22 Cans is working on 22 unique “experiments,” the first of which is set to be released in only six weeks from now.

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Fez Review

I’ve been humbled by Fez. It’s clear to me now that I have not seen it all, nor have I played it all. Rather, I feel more confident than ever, thanks to this unique mind-bending puzzle platformer, that it is still possible to send gamers on a journey quite unlike anything else. In a way, Fez is comprised of dozens of contradictions that all seem to work well together somehow; it’s simple yet complicated, ambiguous yet obvious, charming yet sinister, and frustrating yet incredibly satisfying.

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MIA - Baten Kaitos

Namco Bandai's "other" JRPG of 2004 was a victim of bad timing.

Well kiddies, it’s another fantastic Friday and that means another installment of our favorite bi-weekly column Missing in Action!

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The Legend of Zelda: Skyward Sword Review

New controls, new structure, and new enemies help define this series changing game.

“Hey, listen!” Apparently someone at Nintendo got the message. After the release of Twilight Princess, universally, fans were begging for change. While Nintendo seemingly gave their audience everything they ever wanted with the Wii’s first title and the GameCube’s last hurrah, they still weren’t happy. They wanted a reinvention; they wanted something new, something fresh. Well there’s little question about it, Skyward Sword is absolutely the answer to the fans. Though not something wholly new, Link’s latest adventure manages to shake things up enough to make them fresh.

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Why the Wii Has Poor Third Party Support

An editorial morphs into a staff-wide free-for-all discussion.

Nick: As I read through forums and websites, I often see complaints of Wii third party support. I think everyone forgets something pretty critical:

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Metroid 25th Anniversary Retrospective: Episode 5

In this final segment, I cover the controversial Metroid: Other M.

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